1. Paul goes through the process of sculpting in ZBrush® his basic form from simple primitives by using Dynamesh, sending it to modo® 601 ala GoZ (Windows), doing retopology work, sending it back to ZBrush® for additional sculpting work. Once done, he bakes out the color and displacement maps and sends them to modo® 601 to setup his render using 9b studios' SLIK.

    # vimeo.com/42087098 Uploaded 881 Plays 0 Comments

9b

Boyan Nalchadjiski

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