1. Paul goes through the process of sculpting in ZBrush® his basic form from simple primitives by using Dynamesh, sending it to modo® 601 ala GoZ (Windows), doing retopology work, sending it back to ZBrush® for additional sculpting work. Once done, he bakes out the color and displacement maps and sends them to modo® 601 to setup his render using 9b studios' SLIK.

    # vimeo.com/42087098 Uploaded 881 Plays 0 Comments


Boyan Nalchadjiski

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.