In the second part of this two part series, we create a texture for the monitor display and use the spline produced by the Tracer to make it work. We will also create a second texture and using a similar technique, add a grid to the display. Finally, we'll use a Sound node, in our Xpresso expression, to add an appropriate sound effect, which will complete the project.
In this tutorial, I'm going to show you the ONE simple thing that will help you become a way better animator and have way more control over how your effectors apply animation to objects in your scene. This one feature is easily overlooked, so much so I didn't realize it existed until recently! Jeesh!
If you have any questions, post them in the comments! Thanks for watching!
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The basics of motion design as interpreted by the students of the "Basics of Motion Design"-class at the Hochschule für Künste (University of the Arts) in Bremen.
In a series of short single episodes different basic principles of motion design are explained (as well as explored by the students in the process).
Use the design template provided by the instructor.
Use only the most basic functions of After Effetcs. No Effetcs. No PlugIns (though students did bend these rules at one time or another).
Concentrate on getting the message across. Design using motion properties (hence the design template). Learn, what motion design is about. Ignore software-related technical issues.
Instructor: Henning Rogge
Students: Filippo Baraccani, Elena Fergani, Mikko Gärtner, Helene Maus, Wladimir Schwabauer
Here is a quick technique on how to create a projector inside Cinema 4D.
UPDATE: Simon Bronson suggested that you can achieve the same effect by using just one light with a texture image in the transparency. Check his advanced method as well: http://simonbronson.com/free/#/c4d-projection/