The award winning BCP Affinity is an interactive three dimensional façade installation on the Banco de Crédito building in Lima, Peru by Nicholas Cheung and Claudia Paz.
Our proposal is an iconic public artwork installation with an interactive interface to directly engage the general public, suggesting new ways of seeing, feeling and experiencing one’s own perception of self.
Exploring the installation people can feel how the personal scale is expanded to the architectural scale. The result is an awe-inspiring experience of light, sound, speed and generative architecture that is directly related to one’s own body movements.
There is no option but to be playful. One can push aside Rain, ignite explosive Fireworks or touch the Aurora Borealis.
Each interactive show has a unique interface that intuitively steers you to express yourself. Much like a musical instrument, people generate their own composition but smart algorithms are working in the background ensuring a beautiful encounter.
The installation consists of three main parts; the 3D facade canvas with 6 layers of LEDs (covering 50 x 19 x 1.2 meters), the interactive LED outdoor podium (1.7 x 1.5 meters) with multi-touch sensors and the interactive and lighting control systems.
The public facing podium has a direct visual relationship with the facade creating an impressive but unifying experience. Stereo speakers flank the slanting podium, which delineates the space for expression. The podium senses 3D depth and provides a touch-less interface that transmits body movements, via live interactive programming, onto the 3D facade.
Artsitic Direction & Interactive Concept Design : Claudia Paz & Nicholas Cheung
Concept : Claudia Paz
Podium Design & Implementation : Nicholas Cheung Studio
Podium Fabrication: Clifford Chapman Metalworks
Podium LEDs: Sensacell
Production & Managing : ARQUILEDS
Lighting Specification : Cesar Castro ( ARQUILEDS )
Interactive Programmer : Chris Plant / Colour Burst
Sound Designer : Neil Spragg / Future Sound Design
Non Interactive Programmer : Ruby Rubenstahl (USA) Cesar Castro (Peru)
Client : BANCO DE CREDITO DEL PERU
In July 2014 we were commissioned by WIRED Magazine to create a new interactive media art installation as part of Bentley Motors Night Call event in the historic Wind Tunnels at Farnborough Airport. This prestigious event celebrated British design and engineering excellence with the launch of Bentley's new Continental GT V8 S. This was the building where Bentley had tested its original V8 powered car design back in 1957 and the building had been abandoned for many years and only recently opened up for events. We instantly fell in love with the building and its history, however it was a very quick turnaround for such a large scale project and our ideas had to be achievable in a short time frame.
Our response to this challenge was to explore the relationship between sound, space and energy while referencing the building's long history of aeronautical design and engineering. The resulting piece was a sound reactive video installation built with custom software in Openframeworks that uses a realtime fluid dynamics engine to distort and manipulate a set of vector fields. We designed and developed this custom software to allow us to visually map this huge space and to create a playful interactive piece that would engage the audience at the event while they walking through the tunnel.
We used a set of six 20k Full HD Christie projectors with very wide angle lenses to cover the walls and ceiling of the tunnel in three separate bands along the lengh of the space. Each of these arches of light contained a pair of Naim Audio speakers and a pair of vocal microphones at their bases. As the software generated different virtual energy forces that slowly moved down the space, the audience were encouraged to interact with these visuals by releasing their own sonic forces into the room. The resulting audio visual emissions and graphic turbulence created in these vector fields drove a multi channel piece of sound design in Ableton Live using OSC and Midi messages. The resulting sound scape sampled, effected and distorted the audience's utterances and triggered additional lighting effects at each end of the space.
The piece was only on display for one night at the launch event and we very much hope to be able to develop it further and show it again in the wind tunnels at some point in the future to a more public audience.
Creative Direction: Christopher Thomas Allen & Tim Cowie
Interactive Producer: Alice Ceresole
Software Developer: Neil Mendoza
Sound Design: Tim Cowie
Camera: Andy Davies & Christopher Thomas Allen
Editing & Post: Tim Cowie
Assistant Producer: Maddie Yullie
Supported by: Naim Audio & QED Productions
Thanks to: Max Mirams, Patrick O'Shea, Paul Wigfield, Johnny Palmer
GonKirin (Light Dragon) is a mobile installation for the Burningman Festival 2010. It is a collaboration with artist Ryan Doyle in finalizing the aesthetic and form of the dragon. Moreover, linear LED products have been used to create back lit and outline for the piece, Traxon wall washers were implemented to highlight the details on the meticulous details of the dragon infrastructure. The LED programming sequences will evolve each year with various color combo and interactivity.