Learn how to load 3D models into Final Cut Pro X with the FCPX3D Model 1.0 Lesson from Pixel Film Studios. With Object and Environment controls, users can customize the texture, lighting, background and reflection of their 3D model without ever having to open another software.
Welcome to a FCPX3D Model Lesson
Welcome to a FCPX3D Model lesson from Pixel Film Studios. FCPX3D Model allows Final Cut Pro X users to load 3D O.B.J. models into their project without ever having to load another 3D software.
An O.B.J. file is a type of 3D model file format that can be created in various softwares such as Blender, Maya, or Cinema 4D. Pre-made O.B.J. models can also be purchased or downloaded from various websites on the internet such as TurboSquid.com and TF3DM.com.
For this example, we will show you how to create the fighter jet scene from the FCPX3D Model demo video.
Step 1 - Preparing the Timeline
Let’s begin by locating the FCPX3D Model presets in the titles library.
Drag and drop the presets with the number of models and texture type you want into the FCPX timeline. For this example, we will use the 1 Model, Custom Surface preset.
Set the layer to its desired length and select the FCPX3D Model layer in the timeline.
Find the “Select O.B.J.” button in the Model Controls section of the FCPX Inspector Window. Then, use the Finder Window pop-up to select your O.B.J. file.
Step 2 - Positioning the Model
Once your O.B.J. is loaded, go to the FCPX Viewer Window.
Use the on-screen controls to position and scale your object.
Step 3 - Setting up the Lights
Once your model is in place, move the teal control points to position the lights in the scene. Then, go to the Light Controls section of the FCPX Inspector.
Adjust the Color and Brightness of each light source.
Uncheck the “Light Icon” checkbox when you are done editing the Lights to hide the teal control points. Now use the Shadow Controls to adjust the look of the shadows on your model.
Step 5 - Adding an Environment
Now, it’s time to set up the Environment for our scene.
For this example. we simply created a looping sky clip with motion blurred clouds, and placed it below the OBJ layer in the timeline.
Step 6 - Animating the Jet
To create an animation, you can keyframe the position and rotation of the camera or the object.
For this example, we will place a few keyframes on the object position and rotation parameters to make the plane fly across the screen.
First, move the playhead to the front of the timeline and go to the Object Control sections of the FCPX Inspector.
Then, adjust the camera settings to where you want them to start, and set keyframes on the parameters. Move the playhead to the end of the timeline, and adjust the values to where you want the animation to end.
Since we already placed keyframes on these parameters, FCPX will automatically set keyframes for the end values.
Now for some Final Touches.
To help composite the model seamlessly into the scene, we will add some additional Pixel Film Studios plugins.
For this example we used ProFire Volume 2, ProAna, ProRain, ProShake, ProHue and ProGrain 4K.
Go to the generators library to find the ProFire Volume 2 presets. Drag and Drop one of ProFire layers above your scene in the timeline and make it the same length.
Then, use the parameters in the Inspector window to adjust the look of the flames.
Next, let’s keyframe the position of the center, so that the flame moves relative to the jet. Select the adjustment layer and place the playhead at the front of the clip.
Then go to the Viewer window and drag the flame control point to its starting position Place a keyframe on the position parameter.
Move the playhead to the end of the timeline, and adjust the flare position to where you want the animation to end. Since we already placed keyframes on these parameters, FCPX will automatically set keyframes for the end values.
Now let’s put an anamorphic flare over the flame.
Go to the titles library to find the ProAna presets. Drag and Drop one of ProAna adjustment layers above your scene in the timeline and make it the same length.
Then, use the parameters in the Inspector window to adjust the look of the flare.
Next, let’s keyframe the position of the core, just as we did the fire position.
Once the flare and fire animation is looking good, it’s time to blend all the elements with some color grading. Select both the O.B.J. and flare layers in the timeline. Right click and compound the two together.
Now, go to the FCPX effects library to locate the ProHue presets. Drag one of the presets on to the compound clip in the timeline.
Then, use the Parameters in the Inspector window to adjust the look of the color preset.