When opened, Hala Stulecia was the largest reinforced concrete structure in the world. With a diameter of 65m it was home to the largest dome built since the Pantheon in Rome eighteen centuries earlier.
The piece proposed for the Centennial Hall of Wroclaw is based around the notion of timelessness in architecture, and the idea of what future has meant throughout the 20th century.
Taking the 1910’s as a starting point (the dome was erected in 1913), historical and artistic references were used to reveal the architecture of the space.
By using references such as Fritz Lang’s Metropolis or the utopian projects of Archigram to confront the different visions of the future at different times, Romain Tardy and Thomas Vaquié were interested in trying to create a vision of a future with no precise time reference. A timeless future.
DIRECTED by Romain Tardy & Thomas Vaquié
ARCHITECTURE by Max Berg (1913)
VISUALS by Romain Tardy, Guillaume Cottet
MUSIC composed by Thomas Vaquié
2D / 3D MAPPING by Joanie Lemercier, Romain Tardy
MANAGEMENT & PRODUCTION Nicolas Boritch
Filmed by Jerome Monnot, Joanie Lemercier, Romain Tardy
Edited by Jerome Monnot
„WHAT IS UP?“ is an architectural projection on „de Pakkerij“ - a typical Dutch dwelling house in the city center of Enschede / Netherland. It was performed during the International Festival of Arts “Grenswerk” on the 25th of September 2010.
A house located in a dark street. A young man ambles along the sidewalk and returns home. He enters his own leisure area and sheltered home in order to withdraw from the outer world. In its surrealistic occurrence that space does not refer to any realistic scenario. The projection bypasses any extended borderline framing human intimacy - and gives a deep insight to our protagonist`s soul.
By means of a precise fitting projection the whole house turns into a three-dimensional vast room hosting a human being of huge proportions. The conventional physical laws appear to be repealed and strangely linked to the mental processes of the protagonist. Sudden changes of gravity or mysterious modifications of the walls take place. The house seems to have a life of its own.
The house facade thereby marks the dividing membrane between a private sphere and the public space where the audience is located. The architectural surface is staged as a boundary layer similar to human clothing - the facade acts as an interface to people’s deepest privacy. The projection screens this separating layer and provides an intimate view of the young man`s inner life to the audience.
“WHAT IS UP?” focuses on the question of how someone reacts if nothing is like it used to be. The basic Idea was to reflect upon our constructions of inside and outside. It examines the relation between defined physical boundaries of our living environment and the limits of our distinct “soul space“. Despite being challenged by extraordinary occurrences the main character deals with all unexpected effects in a playful way. He easily comes up with solutions. He dances life and simply says ‘WHAT IS UP?’.
Actors: Constantin Georgescu, Angela Kecinski, Till Botterweck
Concept / art direction: Thorsten Bauer, Max Goergen
Compositing: Thorsten Bauer, Max Goergen, Till Botterweck
Ryoichi Kurokawa’s new work ‘Rheo’ is a new form of audiovisual expression inspired by the constant flux of landscapes. Kurokawa tends to eliminate the boundaries of our physical perception. A minimal, yet chaotic conflux of visual and auditory perception merges into an experience of memory and ambiguity, where virtual and actual images are no longer distinguishable.
The performence contains four chapters and four different aspects of my generated city. Nothing is fixed at the beginning, just small video fragments from Gabor Body's film are shown. People are arriving into the future. I don't consider this state as 'future', but as a borderline between the space of the reality (where the audience is sitting during my performance), and my own structure, i. e. my generated city.
Entering the city I try to create some basic rules as: space, aspects, structure. It is the structure that will construct the next level, the virtual state. The virtual state is nothing else but a modelled world with a virtual surface. During the performance I try to walk around in the space of this city, involving more and more the audience into it. My perspective is more like a 'human viewpoint', the movements are not predefined. I try to walk from object to object, observe them, collecting my own experiences, every time a different one! It is not a fixed part of the performance, as I have a real 3 dimensional controller for this part for improvisations inbetween the fixed objects. At the end I let the light in to this virtual space, and I try to fill it with more and more realistic sceneries. By the increasing abstraction of the light, the impression of the entire situation becomes gradually more and more organic.
This organic like visualization of my virtual city becomes then more and more like a self-analysed scene. At this point, with a noise in the background, I try to fly back to the reality, showing some video fragments with very trivial symbols (a plant, a clock, a dead man in bubbling water, a walking woman on a corridor). With this last step I try to finalize the journey so I discontinue it. This is the end point
tech.: triplehead2go, quartz composer, iphone, wii
credits: Vade (V002-many plugins), George Toledo, Kineme as always and the folks on Kineme.net.
Gabor Body and mr. IM for the additional footages.