Using masks we can make quick variations in a shader network.
We continue to examine some variation networks of the Gatling project
A quick look how to use the pxr Tee node.
Lets take a look at the RIS Holdout workflow for RenderMan for Maya.
Earls Court project. Putting it all together using the Holdout and a filmed backplate.
More stuff from “Community Videos - Aversten's Gatling”
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