1. This is an experiment to analyze various frequencies of the given audio file in After Effects without using any 3rd Party Plugins. The Particle reactor is build using CC Ball Action and the wave map is generated using 'Wave World' in After Effects. Audio analysis is done using 'Audio Spectrum' effect and sampleImage() expressions.

    Audio: 'Kitchen Sink' by Amon Tobin



    # vimeo.com/4172919 Uploaded
  2. My time lapse film "Technicolour Alaska" (vimeo.com/alexiscoram/alaska) was published by National Geographic this past weekend. That recognition inspired me to go back to the film and experiment with my footage. Technicolour Dreams is the result of that work.
    If Technicolour Alaska represented the love I feel for the natural world in it's true and raw sense, Technicolour Dreams taps into the leaping, head-spinning, heart-pounding, soul-igniting joy that I try desperately to [and mostly fail at] expressing outwardly. This film is the abstract version of my inner extrovert and is part of my ongoing experimentation with photography, time lapse, and personal growth.

    I kept the same music as in my previous film because...James Everingham. He's one of the best composers I know, and let's face it, our films are nothing without the poetic music that injects our imagery with a little more life.

    If you're looking for visual stimulation, this is a party for your eyes...I hope it makes your smile.

    Photography by AlexisCoram - Facebook.com/AlexisCoram
    Music by James Everingham - JamesEveringham.com

    # vimeo.com/117988049 Uploaded 29.7K Plays 7 Comments
  3. helping my buddy Tyler Clark / soundcloud.com/tylerclarkofficial / with some graphics and animations based on my Dancing Illuminated Crystals code tests.

    PartsOfSystems / #Processing #HypeFramework #GLSL #RealTime #AudioReactive

    # vimeo.com/132889539 Uploaded 455 Plays 0 Comments
  4. Project by Daniel Franke & Cedric Kiefer

    project documentation :

    produced by:


    Laura Keil

    The basic idea of the project is built upon the consideration of creating
    a moving sculpture from the recorded motion data of a real person. For
    our work we asked a dancer to visualize a musical piece (Kreukeltape by
    Machinefabriek) as closely as possible by movements of her body. She was
    recorded by three depth cameras (Kinect), in which the intersection of the
    images was later put together to a three-dimensional volume (3d point cloud),
    so we were able to use the collected data throughout the further process.
    The three-dimensional image allowed us a completely free handling of the
    digital camera, without limitations of the perspective. The camera also reacts
    to the sound and supports the physical imitation of the musical piece by the
    performer. She moves to a noise field, where a simple modification of the
    random seed can consistently create new versions of the video, each offering
    a different composition of the recorded performance. The multi-dimensionality
    of the sound sculpture is already contained in every movement of the dancer,
    as the camera footage allows any imaginable perspective.

    The body – constant and indefinite at the same time – “bursts” the space
    already with its mere physicality, creating a first distinction between the self
    and its environment. Only the body movements create a reference to the
    otherwise invisible space, much like the dots bounce on the ground to give it
    a physical dimension. Thus, the sound-dance constellation in the video does
    not only simulate a purely virtual space. The complex dynamics of the body
    movements is also strongly self-referential. With the complex quasi-static,
    inconsistent forms the body is “painting”, a new reality space emerges whose
    simulated aesthetics goes far beyond numerical codes.

    Similar to painting, a single point appears to be still very abstract, but the
    more points are connected to each other, the more complex and concrete
    the image seems. The more perfect and complex the “alternative worlds” we
    project (Vilém Flusser) and the closer together their point elements, the more
    tangible they become. A digital body, consisting of 22 000 points, thus seems
    so real that it comes to life again.

    nominated for the for the MuVi Award:

    # vimeo.com/38874664 Uploaded 124K Plays 48 Comments
  5. vfx/design reel with some work from the last years

    UPDATE: Echoic sound design ( echoicaudio.com/ ) was so kind to create some sound for my reel

    # vimeo.com/57005606 Uploaded 139K Plays 141 Comments


Wiena Lin

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.