This series of videos is a primer on the new Smoke solver and sourcing tools in Houdini 12. It is relevant to both the Pyro and Smoke solvers.
These are detailed and intermediate videos. It is important to understand the basic concepts of Houdini, including volumes, before watching them.
In this first part we look at the basic sourcing tools, and set up a simple smoke simulation from scratch, showing how to add interest to the smoke emitted by adding noise to the source, and by adding velocity.
Note that I refer to the 'divisions' of a volume, I am using the term to mean the same as voxels.