The Water drop sequencer is an interactive sound installation. It creates sound by water drops falling on suspended iron bars with piezo elements attached. The viewer or performer can control which tones will be played by placing water bottles upside down in holes that are centred over the iron bars. It is also possible to control the speed of the dripping.
Thanks to Barrie James Sutcliffe and Mikael Kontinen for playing with the "sequencer" during the documentation.
The sound of empty space explores relationships between microphones, speakers, and surrounding acoustic environments through controlled, self-generating microphone feedback.
Amplifying and aestheticizing the acoustic inactivity between technological "inputs" and "outputs" - stand-ins for their corporeal correlates, the ear and mouth - the notion of a causal sound producing object is challenged, and questions are posed as to the status of the ‘amplified’.
By building flawed technological systems and nullifying their intended potential for communication, the ear is turned towards the empty space between components; to the unique configurations of each amplifying assemblage.
In each of the interrelated works - pieces which are equal parts banal, inventive, and absurd - sound is revealed not as a distinct object or autonomous event, but rather as a mutable product of interdependent networks of physical, cultural and economic relations.
The inside of an old upright piano, rescued from destruction, is transformed into a kinetic sound sculpture. Video projections move across the surface of the piano strings, triggering small machines to twitch and flutter causing the strings to resonate. The video is visually akin to a musical score or piano roll, and this installation can also become the site for a live performance.
Installation by Kathy Hinde, remade for the Almost Cinema festival, Ghent, October 2011
The video is analysed by a MaxMSP patch which divides the screen into a 5x5 grid to correspond to the motors and solenoids which are also arranged in a 5x5 grid on the piano. Movement or any change sensed in the video triggers a device in the corresponding square of the grid - the result is that the fluttering and movement of a bird triggers a device closest to it on the piano. MaxMSP programming by Matthew Olden