Make sure to sign up to my newsletter on pixelophy.com I won’t bombard you with things but I'll def try my best to share a blend of illuminating info, free tutorials and other assets.
To download the Maya scene with the shaders and the lighting setup please follow this link:
In this tutorial I will go over explaining how to create some realistic soft cloth shaders inside Maya using V-Ray, this technique actually works on any type of renderer, I will start by explaining how to create a really simple cloth shader that you can use in your cartoony projects, and then I’ll show you the “standard” cloth technique, and finally I’ll build an awesome shader network that will blow your mind.
Maybe this tip is simply and easy but can give us differents ways to create transitions between two objects.
In this video I show you how to create transitions between two objects with a tracer.
Create two objects, group both with a null and "fracture mograph". Then add a plain and delay effector to control the movement of the objects. Finally, add a tracer mograph to create the trace of the fracture movement.
In this video I show you how to create a "brush in the air" effect.
All you have to do is create a landscape object (or object with a lot of polygons), add "spline wrap" deformer as a child and then create a spline. This spline is gonna be our shape created with the brush effect.
This time we'll look at how you can create microscopic shaders. We'll quickly check out the VRay Fresnel material, and then move on to the Sampler Info Node, which is the one we'll be using.
After rendering we're going to take our image through Photoshop, and we'll explore a few different techniques to spice up our image.
What you can do with this node isn't limited to this though, experiment, and try to create your own shaders using it.