1. More info, quick help guide, download or donate:

    Bsurfaces is a modeling and retopology tool which combines the use of freehand strokes, bezier curves or loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision modeling workflow, speeding it up substantially.
    Bsurfaces is a Blender add-on, it can be used to build both open and closed shapes, extrude selections, bridge between two selections, having full control over the shape, direction, and twisting of the final surface. The output is a clean topology composed of quadrilateral faces. Triangles are also possible when building surfaces using crossing strokes.
    The different options can be modified interactively, allowing to see how they affect the resulting surface in real-time.

    Voice by Jonathan Cooke: jonathan.cooke (at) live.com
    Music by Travis Morgan: http://www.ccmixter.org/people/morgantj

    # vimeo.com/26339130 Uploaded 150K Plays 63 Comments
  2. After a few tests I thought it's time for a first tutorial on how to use the new Blender tracker, that is being developed by Sergey Sharybin during the 2011 Google Summer of Code. Currently the tracker is only available in custom development builds of the so-called tomato-branch.
    (grab one here: http://graphicall.org/gsoc)
    I am pretty sure that it will still change a lot, but it is already totally usable.
    There are endless scenarios where you can use a 2d tracker, with 4 corner pinning being one of the most obvious ones.
    But you can also do image stabilizations for shaky footage as well!
    Francois Tarlier will most likely publish a tutorial on that.

    I also have to give huge credits for the guys who developed libmv, which is used for the actual tracking algorithms. So thank you Keir, jmichot and MatthiasF!!

    # vimeo.com/25516157 Uploaded 17.2K Plays 20 Comments
  3. UPDATE : this is an old approach, please do use this one instead : vimeo.com/25785504

    Tutorial of 2D stabilization using the new 2D tracking feature in Blender.
    This is feature is part of GSOC 2011 developed by Sergey Sharybin who did a wonderful job already.
    Thanks to Troy & Sebastian for their help on this one as well as for the footage
    Sebastian already did a tutorial on Corner Pin as well here : vimeo.com/25516157

    Stay tune since I'll release some python script which will make all those teadious work much much simpler


    # vimeo.com/25559561 Uploaded 6,699 Plays 3 Comments
  4. a simplified view of my technique for creating a facial rig in blender

    # vimeo.com/2703938 Uploaded 8,088 Plays 15 Comments
  5. Started with this image: http://www.flickr.com/photos/alf07/3182889022/

    And applied 3d geometry to form a basic camera map animation using Blender 2.5

    # vimeo.com/10769379 Uploaded 50.5K Plays 4 Comments

Blender Tutorials

George Kingsnorth

A selection of useful tutorials on Blender 3D.

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