In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).
Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.
Running time: 70min
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)
In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com – Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements. It attempts to emulate some of the basic behavior found in Trapcode Particular, providing limited, but free alternative to that popular plugin (as long as you are going for a certain visual style).
Running time: 51min
Required tools: After Effects
I would like to thank three of the beta testers for their input on the development of this preset: Riccardo Albertini (Rocket Panda), Derya Öztürk (Yader) and John Dickinson.
I would also want to express my thanks to the generosity of the recent donators to the QubaHQ tutorials. You make this show possible!
If you would like to contribute to the development of new presets or localizations for the Floaties preset, please contact me via e-mail. It can be found on the About page of my site.
Revealing handwritten text is one of these unpleasant tasks every motion designer has to deal with at least once. In this tutorial I present possibly the quickest and most efficient way of producing this effect.
Since the reveal effect itself is quite simple to produce and would result in a very short tutorial, I added some bulk to the video by presenting a smart way of guiding a null along the reveal, using it to drive different effects, such as a lens flare or particles.
Running time: 35min
Required tools: After Effects, Illustrator, Trapcode 3D Stroke and Particular.
Optional tools: Video Copilot Optical Flares
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