In this demonstration, Jeremy Baldwin shows how to take cached mesh data out of RealFlow 2014 and bring it all into 3ds Max for rendering.
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This is a tutorial on the concept of scale in Realflow. According to feedback from many fellow Realflow users, scale is often misunderstood or not taken into account at all. Therefore I created this tutorial, showing people how I usually work and that scale or realistic scale in dynamcis is mostly a concept for forces reacting on particles. Part one of this tutorial deals with Realflow's standard particles (SPH), only. Part two is meant to be focused on Hybrido and will be published here when it's done.
In this tutorial I cover how I made a paint mixer in C4D and Realflow. I cover how I exported the model from C4D to Realflow and then how I adjusted the settings in the emitters to get the effect. I also cover some quick rendering tips using GI.