In this tutorial, we will cover the use of particle flow in 3DS Max to animate a volley of arrows that will collide with a target and wobble from the force of impact. This tutorial makes use of a very simple particle flow and is good for those new to PFlow.
In this tutorial, we will set up interactive controls that allow the animator flexibility to control the rotor speed of a helicopter. We will use float expressions and custom attributes to achieve this goal.
We're excited to release our first show reel at Radgoll Animation Studio. Highlights of this past year include art and animation for heavy equipment simulations, product visualization for the medical device sector and several forensic/legal projects.