1. Hello Everyone,

    This is a brief introduction to the POP grains solver or the new Position Based Dynamics which has been introduced in Houdini 14. There is also a simple tip on how to create the PLEXUS effect in Houdini towards the end of the video ( Go to Minute 43.00 for the plexus effect)

    The video covers the following topics -
    Setting up a Grain Source
    Manually setting up POP grains
    Adding Forces
    Adding collision objects
    Attributes to control Clumping and Constraints
    Modifying the attributes using VOPS

    You can download the file from the blog

    Rohan Dalvi

    # vimeo.com/132847114 Uploaded 28.3K Plays 41 Comments
  2. Here is the first part of my "Anatomy of Houdini smoke solver" report, which I presented at the CG Event 2014 conference in Moscow. As it was recorded in a poor quality I've decided to make a remastering in order to improve quality of both video and audio content. I've also added English subtitles to make it useful for English speaking audience.

    In the first part I describe some basic concepts of fluid dynamics and show how to create simple smoke solver from scratch.

    Первая часть моего доклада "Анатомия газового солвера в Houdini", представленного на CG Event 2014. Поскольку на конференции он был записан в посредственном качестве я решил сделать небольшой ремастеринг. Заодно добавил англоязычные субтитры, чтобы расширить потенциальную аудиторию.

    В первой части обсуждаются теоретические основы, демонстрируется, как собрать простейший smoke solver "с нуля"


    # vimeo.com/119694897 Uploaded 27.3K Plays 49 Comments

houdini gold


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