1. “Trash”

    Modeled, textured and rigged 3 distinct robots
    Modeled, textured and lit 2 separate environments
    Made use of dynamics with NURBS curves in maya
    “Rube Goldberg Device”

    Modeled, textured and lit the small, closed scene
    Hand keyed the motion of all the balls
    “Picking Up and Putting Down”

    Shot reference and animated a pre-made model to match
    This was the first assignment in Character Animation I
    “Sack Attack”

    Modeled, textured and lit the scene
    Textured the pre-made sack-rig that was provided
    “The Claw” – Continuation of “Sack Attack”

    FK claw assignment
    Hand keyed all secondary motion
    “Leafy Desert Dragon”

    Hybridized real world creatures into a new, still plausible creature
    Modeled in Modo
    Displacements created in ZBrush
    Textured and Lit in Maya
    “Retro Diner”

    Designed, molded, textured and lit a retro diner environment
    Completed entirely in Maya
    Made extensive use of the Hypershade editor
    “Omelet”

    Modeled and textured and rigged a human figure in Maya for my Animation I final
    Rigging wasn’t covered until Animation II
    Smooth Binding wasn’t covered until Character Animation I (1 year after Animation I)
    Characters were intended to be block characters since organic modeling wouldn’t be taught for another 9 months
    Modeled, textured and lit my dorm room (the setting for the short)

    # vimeo.com/110854234 Uploaded 41 Plays 0 Comments
  2. Demo Reel Breakdown
    _____________________________________________________________________________________
    Segment 1 (0:000:09):
    Title Sequence
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead 2D artist and animator

    Software:
    AfterEffects, Photoshop

    Approach:
    I made the sprites for the character and the “Alison Friedlander” text in Photoshop, then animated the rest in AfterEffects.

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 2 (0:090:16):
    Chocolate Tops
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Modeler, Texture & Lighting Artist

    Software:
    Maya, Mental Ray

    Approach:
    I took the model from an old project and revamped it a bit. Who doesn’t love a good digital-cookie?

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 3 (0:160:37):
    Leafy Desert Dragon
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead concept Artist, Modeler, Sculptor, Lighting Artist

    Software:
    Maya, Modo, zBrush, MentalRay

    Approach:
    I conceived the idea for this hybrid creature combining the leafy sea dragon and a horned lizard, then created orthographics, modeled, sculpted and rendered the final lizard.

    ~~~~~~~~~~~~~~~~~~~~~~~~~ 
    Segment 4 (0:370:40):
    “Hit Me”
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Animator, Modeler, Sculptor, Texture Artist & Renderer

    Software:
    Modo, Maya, RenderMan

    Approach:
    I modeled, rigged and weighted the character for a game project and then converted his skin to nCloth so it would jiggle when he was repeatedly assaulted with a bat.

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 5 (0:400:50):
    Pick Up and Put Down
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Animator

    Software:
    Maya

    Approach:
    Took a rig created by my teacher and animated it along to reference video I created.

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 6 (0:500:59):
    Walk Cycle
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Animator

    Software:
    Maya

    Approach:
    Took a rig created by my teacher and animated it to a reference video I created.

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 7 (1:001:08):
    Blanket Bubble
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Modeler, Texture, Sim, Lighting & Rendering Artist

    Software:
    Maya, Renderman

    Approach:
    One of my favorite things to do at home is curl up over a heating register with a blanket and let it fill up with warm air. I took an old model and created an nCloth simulation of myself doing this, then rendered it in RenderMan.

    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Segment 8 (0:451:12):
    Segment From “Maya Fail”
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Positions:
    Lead Modeler, Rigger, Sound Designer, Texture, Lighting & Concept Artist

    Software:
    Modo, Maya, MentalRay

    Approach:
    I designed, modeled and rigged the character after myself (yes, my hair did look like that at the time), then animated it to reference video I shot.

    # vimeo.com/143808455 Uploaded 105 Plays 0 Comments

Reels

Alison Friedlander

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