Helge Maus demonstrates a complete workflow for compositing VFX using Cinema 4D and Nuke.
02:18 NukeX Camera Tracking 16:56 Blocking the Scene in Nuke 23:13 Importing the track 24:24 Animated Background Plate 28:17 Setting Project Scale 29:58 Modeling the Street 31:46 Mathing Plate Lighting / Physical Sky / GI 35:16 Compositing Tag 36:01 Mapping Blocked Geometry / Frontal Projection 38:42 Adding Spaceship 40:35 Exhaust Fire with Turbulence FD 48:42 Rendering for Compositing / RenderElements / Matte Object 53:40 Compositing in Nuke
Helge begins by tracking the camera and blocking scene elements in NukeX, then imports the tracked scene via FBX into Cinema 4D. Next he adds additional elements in Cinema 4D, and utilizes Physical Sky and Global Illumination to match the lighting in the original plate. Helge provides a basic introduction to the Turbulence FD plugin for Cinema 4D, which he uses to add exhaust flames to the spaceship in the shot. Finally, you’ll see how the RenderElements plugin for Cinema 4D is used to output multiple separate render layers or takes, which are then composited back onto the original plate in Nuke.
Recorded live at IBC 2014 in Amsterdam.
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Explore the Cinema 4D Release 17 Motion Tracking workflow, with new options to compensate for Lens Distortion and evaluate tracks in a Graph View. Learn how to apply a Lens Profile within the Motion Tracker, and automatically track the footage. Evaluate these tracks in the new Motion Tracker Graph View in order to quickly identify and fix tracks that have errors. Once the 3D scene is reconstructed, you'll use the Lens Distortion Post Effect to render the 3D elements with the same distortion as the original footage.