Pixel is a dance show for 11 dancers in a virtual and living visual environement. A work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus. A show at the crossroads of arts and at the crossroads of Adrien M / Claire B’s and Mourad Merzouki’s universes.
Artistic Direction and Choreography: Mourad Merzouki
Composed by Mourad Merzouki & Adrien M / Claire B
Digital Design: Adrien Mondot & Claire Bardainne
Music: Armand Amar
Produced by CCN de Créteil et du Val-de-Marne / Compagnie Käfig
This video is a cut of extracts from the actual show shot during the last day of creation on November the 14th 2014. Shooting and editing : Adrien M / Claire B.
Premiered at Maison des Arts de Créteil on November the 15th 2014. Duration of the show : 1h10.
11 danseurs évoluant dans un environnement visuel à la frontière du virtuel et du vivant. Un travail sur l'illusion conjuguant
énergie et poésie, fiction et prouesse technique, hip-hop et cirque pour créer un spectacle à la croisée des arts, et des univers de Adrien M / Claire B et Mourad Merzouki.
Direction artistique et chorégraphie : Mourad Merzouki
Concept : Mourad Merzouki & Adrien M / Claire B
Création numérique : Adrien Mondot & Claire Bardainne
Création musicale : Armand Amar
Assistante du chorégraphe : Marjorie Hannoteaux
Interprétation : Rémi Autechaud Dit Rms, Kader Belmoktar, Marc Brillant, Elodie Chan, Aurélien Chareyron, Yvener Guillaume, Amélie Jousseaume, Ludovic Lacroix, Xuan Le, Steven Valade, Médésséganvi Yetongnon Dit Swing
Lumières : Yoann Tivoli, assisté De Nicolas Faucheux
Scénographie : Benjamin Lebreton
Costumes : Pascale Robin, assistée De Marie Grammatico
Production : Centre Chorégraphique National de Créteil
et du Val-de-Marne / Compagnie Käfig
Coproduction : Espace Albert Camus de Bron, MAC de Créteil
Avec le soutien de la compagnie Adrien M / Claire B
Montage d'extraits de la représentation du 14 novembre 2014. Captation et montage : Adrien M / Claire B
Première à la Maison des Arts de Créteil le 15 novembre 2014. Durée totale du spectacle 1h10.
Theo and Emily of Design I/O discuss the process of prototyping and developing immersive, interactive environments. They dive into the technical and conceptual aspects of bringing an idea to life; from prototype to final experience. And they debut a new proto-type at Eyeo.
*(If you like this, you'll probably be interested in inst-int.com – Team Eyeo's new event focused in interactive installation work. )
Theodore Watson and Emily Gobeille of Design I/O will discuss their custom and often whimsical approach when tackling new interactive installations, experimental stories and ridiculous prototypes. Showcasing three new projects, each of which represents a different aspect of their passion and interests, they will unpack the process, map the development path and highlight the creative decisions made along the way. They will also strongly make the case for staying young at heart and encourage the development of a curious, “what if” approach to developing new interactive experiences, both big and small.
Connected Worlds – Theo and Nick of Design I/O will talk about their latest and most ambitious project ‘Connected Worlds’: a large scale immersive interactive ecosystem which allows children to build up 6 different biomes and manage the water resources to balance the needs of all the different plants and creatures that inhabit it. Connected Worlds at the New York Hall of Science has been three years in the making and is possibly one of the largest immersive interactive installations ever made.
The Design I/O team will talk about the monumental challenges they faced designing and developing the project, as well as the often surprising and playful solutions they came up with. As the first public presentation of the project, Design I/O is really excited to reveal the bizarre and magical Connected Worlds at Eyeo 2015.
Ice Angel blends the act of youthful playfulness when creating snow angels with modern digital manipulations,making the viewer assume the role of both performer and portrait subject.
As the user moves their arms a new wing shape appears, unfurling from the shoulders, moving and displacing virtual snow. The wings are created dynamically and are linked to the participant. The artwork has a ‘memory’, capturing a hidden view of the participant and their angel wings, and this specific angel identity remains linked to that participant in any future encounters with the artwork.
The merging of angel mythology and the natural phenomenon of light travelling to earth creates an intriguing intersection. In modern terms, light is our messenger, allowing us to view the universe. An angel’s form is inherently human, yet an angel always originates from beyond.
Produced by Cinimod Studio (cinimodstudio.com)
with additional programming by Andrea Cuius