1. Process video of my latest sketch: http://blog.loish.net/post/52617905071/saw-this-post-on-my-tumblr-feed-the-other-day . thought people might be interested in seeing how i work nowadays!

    Link to where I found the reference image:

    Brushes I used:
    For the majority of the illustration, I use a brush by AlectorFencer on Deviantart, which you can download here - http://alectorfencer.deviantart.com/art/Texture-Brushes-189266825 (it is the fourth brush from the top). At a certain point I use a large, soft brush with 1% flow and 76% opacity; this is just a standard photoshop brush which I used to add some soft color accents.

    Approach to layers:
    When starting out, I have the sketch and rough colors on separate layers. At some point I group these, duplicate the group, and merge it so that I can paint on one layer. I keep the original non-merged group of layers as a backup; I do the same by occasionally duplicating the layer that I'm painting on and working on top of the new one so that I can always go back to the old one if things aren't working out.

    Useful shortcuts I used:
    Alt+click - for activating the eyedropper tool while painting.
    Right click - for modifying brush and brush size while painting.

    Useful tools I used:
    Hue/saturation, color balance, and levels - to tweak the colors and brightness from time to time.
    Selective color and Replace color - for modifying specific ranges of color (such as only the reds).
    Liquify - to modify the shape of the drawing.
    Feathered lasso tool - to tweak the colors of specific parts of the drawing.
    Chromatic abberation (which you can find under the 'custom' tab in the Lens Correction filter) - to add red/blue edges to the drawing.
    Unsharp mask - to sharpen the brush strokes at the very end of the process.
    Gradients + layer modes - by applying colorful gradients on separate layers and playing around with the blending mode, you can add some interesting colors to the drawing (something I do at the way end with the blue circular gradients by putting them on 'soft light').

    More info about my art and process:

    # vimeo.com/68048661 Uploaded 107K Plays 27 Comments


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