Developing the kinetic facade on the CJ R&D Center presented some unique technical challenges in terms of visualizing a range of motion for a mechanical assembly of parts. CJ required us to explore new methodologies to easily manipulate hierarchical structures of linked components, allowing us to visualize how a modification to one part would effect the whole system. To do this, we used a combination of tools (inverse kinematics, wire parameters and animation constraints) originally intended for use in character animation within 3D Studio Max. We demonstrate how we set it all up in this video. To read the full post please visit yazdanistudioresearch.wordpress.com/2011/11/16/building-the-cj-rd-center-kinetic-facade-with-ik-in-3dsmax/.