At wodibow we wanted to do a little something to honour mastodont-size animals; that is, those that weigh more than 700 kg, and we say “little”, because doing it on their scale would have been really complicated. That’s why we have designed a family of four species that you, with your own two hands, can create by putting the pieces together.
Skål is a media player designed for the home that lets you interact with digital media using physical objects. You place objects in a wooden bowl to play back related media on the TV. Skål makes media playful. skaal.no
Oliba is a cute owl that you can tie to your child's cuddly toy that communicates with an App.
Never loose the cuddly toy again: to find the cuddly toy, you can use the App to make Oliba hoot. On the go, the App alerts you when the toy is over 100 feet away from you and gives you the latest known location of the toy. Relax, enjoy and forget about the stressful searches for the cuddly toy and the fear of losing it forever.
Share riveting stories that foster creativity: use the App to access Oliba's library of stories for children from 0 to 5 years old. Pick the right story for your child according to his age and taste. Or record your own with the App. In two clicks, the story in stored in Oliba and can be started with a long press on Oliba's face or with the App. Your child can escape in his imaginary world anytime in the day, without needing a phone!
Soothe your child to sleep: When it's bedtime, Oliba glows in the dark and sings the lullaby you have picked in the library of lullabies or recorded. You can set Oliba to just the way your child needs it to fight nightmares and to overcome its fears of the dark.
Primo is a toy for children, it is composed by a board, a car and a set of instruction-blocks all made out of wood. By placing the instructions on the board and pressing the red button, the car starts to execute the commands. The purpose of this toy is to teach the high-level abstraction of programming as a sequence of instructions at very young children (five and six years old were able to use it). They are in fact controlling a "machine" by giving it a set of instructions in order to solve levels. The purpose of the game is indeed to get the car home avoiding physical obstacles on the floor.
The project was realized by Matteo Loglio during the Master of Advanced Studies in Interaction Design for the course Designing Advanced Artifacts & Networks, held by Massimo Banzi, Innocenzo Rifino and Diego Rossi
For the car prototype we used a board called oh_oh, designed by David Cuartielles for the kids in Faro de Oriente (http://david.cuartielles.com/w/Maquila2/Ohoh).
After a first prototype, there was the need to make another model for an exhibition, but we didn't have the Oh_Oh board. The solution came from the fantastic people from FabLab Torino(http://www.fablabtorino.org/), where Franco Magni and Federico Vanzati modified the original design, so that the printed circuit board could be produced by hand. Then they made a brand-new PCB model for the exhibition.
The music track is:
"Robot Anthem Part II" by Learning Music (http://www.learningmusicmonthly.com/)