In this video we talk about how to shade explosions in Houdini with Octane Render. This process took us a few tries to get right so we thought we would share the exact process. The difference between this plugin and other octane plugins we have used in the past was the integration of the volume medium node.
*UPDATE - I uploaded a much nicer version using H16.
In this first quick tip we'll learn how to grow attributes across static or deforming geometry. This effect looks very organic and is useful for many things including the spreading of shader attributes, growing / joining polylines or even liquid growth style effects.