Accentfeed

  1. This video's main host is here: youtube.com/watch?v=-AorbE6al7c

    'Rare Decay' was an exclusive bonus track on the Japanese edition of 'A U R O R A', download the full length version here - bit.ly/1F7AxdM

    Video edit, lights & visuals - Marcel Weber (MFO)
    Live documentation - Theresa Baumgartner
    Performed by - Ben Frost & Greg Fox

    # vimeo.com/128078710 Uploaded 53 Plays / / 0 Comments Watch in Couch Mode
  2. Excerpt from "The Eidolon Splits" with recorded touch interaction.
    The Eidolon Splits explores the construction of human form and identity within a narrative realm. It reflects and embodies the screen as a portal and contact surface both as a physical and a virtual device.

    interactive AV Installation

    commissioned by Node15 and Native Instruments
    made with VVVV & Reaktor
    supported by Fabberlounge Vienna, Satis&Fy

    more at depart.at/portfolio/the-eidolon-splits/

    # vimeo.com/127441928 Uploaded 197 Plays / / 1 Comment Watch in Couch Mode
  3. Free 1080p visual source material released under Creative Commons.
    Cinema 4D project file: beeple-crap.com/resources.php

    music: Lapalux - Midnight Peelers // goo.gl/zAHJyJ

    more free VJ clips: vimeo.com/channels/beeple
    info: beeple-crap.com
    daily artwork: facebook.com/beeple | instagram.com/beeple_crap
    twitter: twitter.com/beeple
    tumblr: beeple.tumblr.com

    # vimeo.com/127250158 Uploaded 8,380 Plays / / 8 Comments Watch in Couch Mode
  4. # vimeo.com/114025843 Uploaded 676 Plays / / 0 Comments Watch in Couch Mode
  5. See ravenkwok.com/perspective-tracking-in-triple-screens-cave/

    As continuation of a series of one-screen perspective tracking experiments (Portal 2.0, Contra Base 1, Doge Chorus, etc.) I did in late 2014, Shawn Lawson (shawnlawson.com/) and I changed the lab layout into a three-screens box CAVE environment late last month. This video documentation covers multiple new demos I've developed for the new environment in the past couple of weeks.

    Each screen is attached perpendicularly to its neighbor(s), aligned with its corresponding rear projection. Four Vicon Bonita cameras on top corners cover the central area surrounded by the screens. The origin point locates at center of the central area.

    Data collected by Vicon is sent through VRPN (Virtual-Reality Peripheral Network), then OSC (Open Sound Control) protocol to Processing, and is mapped as frustum parameters to compute three projection matrices, which coincide with the screens' position in reality.

    Demo 2: Pikachu Quadtree is a rehash of my quick sketch Pikaworm (openprocessing.org/sketch/111470) in 2013.

    The real-time sound effect in Demo 4: Lightsaber is created through the overlap of a sine wave and a sawtooth wave generated using Beads (beadsproject.net/).

    The floating face in Demo 5: Zordon is a 3D reconstruction based on the oni file data recorded using Kinect and SimpleOpenNI (code.google.com/p/simple-openni/).

    # vimeo.com/126332070 Uploaded 2,267 Plays / / 7 Comments Watch in Couch Mode

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Accent Creative

// Vjing. // Motion Graphics. // Installation Works. // Video Performance.

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