A short tutorial I made while studying at iAnimate to explain to the other students how rotation orders can affect your animation and how to change them on a shot that's already animated without breaking the animation.
NB! - Something I've learned since making this video is that the middle rotation is the one most likely to flip or cause gimbal issues. So if your character is doing most of the rotation in Y like my example, the rotation order I chose to change to (ZXY) will work fine and you could also use XZY. Just make sure Y is not in the middle (like the default XYZ) and it should work well.
Roger Deakins is quite simply the most accomplished cinematographer of his time, responsible for some of the most breathtaking imagery of the last 30+ years. In particular his acumen with using figures in silhouette to evoke an array of emotional atmospheres is unparalleled. Here are his best.
Full article here: http://goo.gl/hA89Fq
BLADE RUNNER 2049 (dir. Denis Villeneuve)
A BEAUTIFUL MIND (dir. Ron Howard)
TRUE GRIT (dir. Joel & Ethan Coen)
NO COUNTRY FOR OLD MEN (dir. Joel & Ethan Coen)
SICARIO (dir. Denis Villeneuve)
THE ASSASSINATION OF JESSE JAMES BY THE COWARD ROBERT FORD (dir. Andrew Dominick)
SKYFALL (dir. Sam Mendes)
THE MAN WHO WASN'T THERE (dir. Joel & Ethan Coen)
THE HURRICANE (dir. Norman Jewison)
JARHEAD (dir. Sam Mendes)
PRISONERS (dir. Denis Villeneuve)
THE SHAWSHANK REDEMPTION (dir. Frank Darabont)
Music "What Must Be Done" by Nick Cave & Warren Ellis from the ASSASSINATION OF JESSE JAMES BY THE COWARD ROBERT FORD ost
This is a non-profit video made for entertainment purposes only.
All rights to any material used remain the property of their respective owners.
The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to use animation to express character and personality.
This movie is my personal take on those principles, applied to simple shapes. Like a cube.
Check also the animated gif gallery here the12principles.tumblr.com/.
This goes through some of the things to keep your eyes on with mechanical modeling and then one way you can set up a shock absorber using joints.
BTW, I mentioned some stuff in the video about a script to "zero out" your scales on geo (actually, I guess it would be more "one out", since scale's default is 1). You don't have to worry about that, you can actually freeze transforms on JUST the scale from the menu options or using "cmds.makeIdentity("yourObject", a=True, s=True)".