In one of our first webinars, Jay Grenier and Sarah La Penna take you through a quick demonstration of facial animation with Faceware Retargeter and then go into some in depth tips and tricks for making facial animation read. Useful information for any facial animator whether you're animating by hand, using motion capture data, or animating with the Faceware toolset.

Sarah La Penna is currently a Senior Facial Animator at Rockstar Games in San Diego.

**Note - Some of the information regarding the company and the name of the software in this video is a bit outdated, but the tips and tricks are still very valuable. :)

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The 12 Principles
1 Squash and stretch
2 Anticipation
3 Staging
4 Straight Ahead Action and Pose to Pose
5 Follow Through and Overlapping Action
6 Slow In and Slow Out
7 Arc
8 Secondary Action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

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