animators

This is my animation reel from 'The Order: 1886'. The project was extremely challenging but also rewarding because of the quality of animation we were able to produce. I had to do a lot of camera work and editing as well because of the cinematic nature of the game.

The numbers in the video correspond to the breakdown below.

1. The lycan is completely keyframed, Galahad is a combination of keyframe and heavily cleaned up mocap. Galahads facial animation is mostly keyframed as well. All the props on the table are keyframed. I also did the initial camera blocking for the sequence, the final camera is a combination of mocap camera and keyframe animation.

2. Galahad is heavily cleaned up mocap, his kick and stab were almost completely reanimated. The lycan is keyframed and was one of the most challenging animations in the game because of his morph back into human form. All of the camera work was keyframed.

3. This animation can branch into a different animation if you don't dodge the attack in time. The mocap on Galahad had to be modified a lot so both animations can start the same and then branch. The lycan is keyframed. The camera is keyframed.

4. This was another branching animation, Galahad's mocap had to be cleaned up a lot. The lycan is keyframed. The camera is keyframed.

5. Galahad is mocap with most of the cleanup done when he swings the pipe. The lycan is keyframed. The camera was started by another animator but I polished it.

6. The lycan is keyframed. Galahad is mocap and the camera is keyframed.

7. This is another branching animation that plays if you fail to hit the button prompt in time. Galahad is mostly keyframed in this except the end when he stands back up. The lycan is keyframed. I also animated the shelf that he gets thrown through. The camera is a combination of heavily cleaned up mocap and keyframe animation.

8. Galahad and the enemy are both mocap, most of the cleanup work was done on the impacts and attack to make it feel more powerful. The camera is keyframed.

9. Galahad and the enemy are both mocap, the struggle part was heavily modified and the hands were completely reanimated. The facial animation is mostly keyframe. The camera is keyframed.

10. Both characters are heavily modified mocap. The camera is is keyframed.

11. Both characters are mocap. The struggle was heavily modified and the throat slash was mostly reanimated. The facial animation is mostly keyframe. The camera is keyframe.

12. The lycan is keyframed. I animated the beginning when he roars and blended it into the run animation done by another animator.

13. The lycan is keyframed. This is a hit reaction animation.

14. This is a death animation that plays if you fail too much in the lycan fight. Galahad is mocap. The lycan is keyframed. I animated the props on the table. The camera is a combination of mocap and keyframe animation.

Music by: Warren Zevon - Werewolves Of London

# vimeo.com/120992235 Uploaded 785 Plays / / 5 Comments Watch in Couch Mode

animators

Rice

The 12 Principles
1 Squash and stretch
2 Anticipation
3 Staging
4 Straight Ahead Action and Pose to Pose
5 Follow Through and Overlapping Action
6 Slow In and Slow Out
7 Arc
8 Secondary Action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

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