The spaces we inhabit and interact with on a daily basis are made up of layers of cultural activity that are, quite literally, built up over time. While museum exhibits, archaeological narratives, and public archaeology programs communicate this heritage, they do not generally allow for interactive, place-based, and individually driven exploration by the public. In recent years, mobile and augmented reality applications have offered both platforms and models for mobile heritage experiences that partially address these issue. Unfortunately, the bar for developing mobile heritage applications is getting increasingly more difficult to reach for many heritage institutions and projects. Quite simply, building robust mobile applications is too technically complicated and specialized for many in the heritage community.
It is within this context that this paper will introduce and explore mbira. Currently being developed at Michigan State University, mbira is an open source platform that empowers cultural heritage institutions, archaeological projects, and heritage landscapes to create, serve, manage, and sustain engaging mobile heritage experiences. Special attention will be paid to the design metaphor of “space and place as museum” that is woven into the fabric of mbira. In addition the paper will explore mbira’s features that support multivocality and public discourse.
Architectural Conservation of the Shunet el-Zebib
Only one of the Abydos royal enclosures is still standing above ground today, that of king Khasekhemwy of the 2nd Dynasty (ca. 2650 BCE), the last king buried at Umm el-Qa’ab at Abydos. His enclosure was the most massive and the most elaborate. Known locally today as the Shunet el-Zebib, it is the largest surviving representative of Egypt’s earliest royal monumental building tradition.
Clip zur virtuellen Rekonstruktion in der Ausstellung „Abenteuer Orient. Max von Oppenheim und seine Entdeckung des Tell Halaf“, 30. April bis 10. August 2014 in der Bundeskunsthalle, Bonn (60 Sekunden)
Der 14-minütige Film zeigt eine einzigartige und nach neuesten wissenschaftlichen Erkenntnissen geschaffene, virtuelle Rekonstruktion des gesamten Stadtareals des Tell Halaf .
Mehr zur Ausstellung: bundeskunsthalle.de/ausstellungen/abenteuer-orient.html
Ein Projekt der Kunst- und Ausstellungshalle der Bundesrepublik Deutschland, Bonn, des Vorderasiatischen Museums, Staatliche Museen zu Berlin und der Technischen Universität Darmstadt, Fachgebiet IKA in Kooperation mit der Architectura Virtualis GmbH