1. The theme of this study is the mechanical transformation, a change of the form. The 5 items that have arisen here, fall back in form and process of change on analogies from nature. A sphere, the simplest geometric shape that we know, serves as a starting form.

    # vimeo.com/9865011 Uploaded 280K Plays 84 Comments
  2. An update to my previous HSV tutorial. This tutorial shows how to adjust the Hue, Saturation and Value of an image to improve a photo and make it look like it was shot at a different time of the day. I also make a minor use of the Curves node.

    # vimeo.com/2085521 Uploaded 4,627 Plays 1 Comment
  3. In Blender, you can build up a library of Actions, Poses, and IK Target motion based on real-world motion capture sessions. These session files are freely available and cover hundreds of everyday motion. Use these libraries to study and augment your hand-animation skills, or use directly to animate your character.

    Two main scripts demonstrated: "c3d import" and "bake constraints", and the 2.46 Pose Library feature. This video goes with the MoCap tutorial at http://wiki.blender.org/index.php/Tutorials/Motion_Capture

    HD 1280x720p FFMPEG Q100 10fps Video tab: H.264 preset AVI Format 4kbps, GOP (keyframe) 30, and H.264 Codec

    # vimeo.com/1242373 Uploaded 17.9K Plays 7 Comments
  4. Using the T-rig produced by the Bake Constraints script, we load up Actions from our MoCap library. We use poses from the MoCap Action to make our own hand-posed Actions. Finally, using the NLA we blend all the Actions together into our final animation.

    Since the Actions are bone-specific, we can re-target the armature (scale and edit) to fit any skin, and orient it (location, rotation) to fit into any scene. This video goes with the MoCap tutorial at http://wiki.blender.org/index.php/Tutorials/Motion_Capture

    # vimeo.com/1241784 Uploaded 6,439 Plays 0 Comments
  5. Result of importing CMU MoCap file 01_13.c3d

    # vimeo.com/1139442 Uploaded 3,447 Plays 2 Comments

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PapaSmurf

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