1. In this segment, I construct a pass filter, commonly called a high-gain or band-pass filter. To do this, I use the HSV channels to identify what to do, the RGB curve to make an inversion mask, or negative, so that the image is added to itself, thus evening out the contrast and making a very flat image. This image can then be tiled and used as a seamless texture. I also discuss adjusting the final output for brightness and contrast, using the Blur node to smooth the contrast and make it change gradually across the image.

    If you like the videos in this Formats and Channels series, please consider making a donation of US$3.99 for the whole album at http://wickes.webs.com/compositingtutorials.htm

    # vimeo.com/1020421 Uploaded 980 Plays 0 Comments
  2. In this video, I blab on about how to introduce false color into an image or video stream. I use a couple of tricks, like playing with the Red, Green or Blue channels, using the ColorRamp to change them. Make your Mom into a Smurf, or your Dad into a Barney. Or, just make a sunny day that much sunnier. Have fun!

    If you like the videos in this Formats and Channels series, please consider making a donation of US$3.99 for the whole album at http://wickes.webs.com/compositingtutorials.htm

    # vimeo.com/1020456 Uploaded 867 Plays 0 Comments
  3. HiDef baby! It's all about BRILLIANCE! I use this node to Pop the Luminance and make it snappy. Also I give you tricks of the trade in blowing up digital images to HD while avoiding pixellation - the tent blur.

    If you like the videos in this Formats and Channels series, please consider making a donation of US$3.99 for the whole album at http://wickes.webs.com/compositingtutorials.htm

    # vimeo.com/1020500 Uploaded 761 Plays 6 Comments
  4. What is an image, really? What are those pixels, and why do you need 24 bits for each one? In this I explain the basics of image channels, using the RGB curve to separate them and work on them.

    If you like the videos in this Formats and Channels series, please consider making a donation of US$3.99 for the whole album at http://wickes.webs.com/compositingtutorials.htm

    # vimeo.com/1020472 Uploaded 835 Plays 0 Comments
  5. Conceptually, what is node-based compositing and what do nodes do? I use the factory analogy to convey the concept. Blender can process video, images, sequences, and families of images in a directory. Then we fire up Blender and talk about threading nodes and how images are duplicated and routed through the compositing network ("noodle"), how threads are created between sockets. Creating threads, cut threads. I also point out common threading errors and misrouting threads. Using UV/Image editor to inspect results. Sockets Image, Alpha, and Z and what they contain.

    If you like the videos in this Introduction series, please consider making a donation of US$2.99 at http://wickes.webs.com/compositingtutorials.htm

    Prerequesite: Introduction: Layout

    # vimeo.com/962627 Uploaded 1,335 Plays 1 Comment

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PapaSmurf

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