In this Blender 2.6 video tutorial, we take a look at using the Ocean Sim modifier in conjunction with the Cycles render engine to create a gorgeous ocean scene. This tutorial covers the entire process needed to create the final result, including generation of the ocean, the sky background, rendering in Cycles, and setting up the composite nodes to create the final effect.
In this two part, Blender 2.5 tutorial we will be creating a sci-fi panel. This series includes modeling of the high and lowpoly objects, baking the normal maps and other various maps and texturing the panel. We will then show you how to bring these textures into Unity 3d to be used as a custom material.
In this Blender 2.5 video tutorial we go through the process of creating an old worn down brick wall plagued by graffiti. This tutorial covers modeling, texturing, simplistic lighting, texture painting, bump mapping, baking, normal maps, texture settings, projection painting, and basic modifiers. A few textures were custom made by Porter Nielsen outside of Blender; but every other texture was made in Blender 2.58 during the course of the video.
In this quick Blender 2.5 tutorial we show you how to use the Import Brushset add-on that is bundled with Blender 2.58 to quickly grab an entire folder of brushes. These brushes can then easily be used for sculpting fine details.