This short 3D animation is Byunghoon's thesis at School of Visual Arts
Award & selection
- 2012 SIGGRAPH ASIA SINGAPORE
- 2012 Adobe Design Achievement Awards Semifinalist
- 2012 New York MetroCAF official selection
- 2013 YoungCuts Film Festival Final selection
- 2013 West Virginia Film Festival official selection
- 2014 The British Animation Film Festival official selection
- 2014 San Diego Asian Film Festival official selection
Software: Cinema4d, Nuke
My Role: Concept,Idea,Modeling,Texturing,Ligting,Animating,Rendering
Music by Christopher Child
AEON is an animated short film created to be a part of the 2013 TEDxSydney conference. It's purpose is to act as a 'palette cleanser' between talks.
AEON explores the concepts of growth, loosely reflected as a cyclical journey across the natural seasons over the course of many years. We draw loose parallels between these natural seasons and the seasons within an individuals life.
We purposely left the piece open to interpretation, but we would note that in developing AEON, we did explore the deeper concepts of life, existence and the identity of the individual within the broader cosmos. Where do we fit in when there is so much that is greater than the individual.
Our subjects are drawn from nature with moments particularly relevant to the Australian landscape from which many Australians forge their identity. We wanted the piece to be emotive and textured, opting for a stylised, low poly treatment complex in execution but nicely simplistic in its actual aesthetic. We wanted to explore geometry and the reduction of things to these core elements. The design and treatment a reflection of what is core to our existence.
Created by The DMCI
Directed by Nathan Drabsch & Brecon Littleford
Design and Animation - Brecon Littleford, Pat da Cunha, James Redmond, Nathan Drabsch
Music Composition and Audio Design - Mark Brandis & Jeff Black at ism studios
This Video is the result of an open task Video Project at the Köln International School of Design, on which we worked from December 2012 to February 2013. We used the Microsoft XBOX360 Kinect and ReconstructMe to scan a human body to create the character. After rigging, we used MoCap-Data for the model animation. The seemingly simple yet vibrant low-poly environment was created to mirror the melancholic mood of Pariah's track. It took over a week to render the clip on a 8-machine renderfarm, we set up at the university. Please feel free to ask, if you have any further questions.
Thanks to everyone for the numerous reviews, reposts and all the postive feedback for our project!
Thanks to the Vimeo Crew for the Staff Pick!
Philipp Carbotta — sundaysunday.de
Hannes Hummel — hanneshummel.de
Thilko Limbeck — thilkolimbeck.com