1. Hey guys,
    this one is pretty straight forward so I thought I did not need to waste your time with long-winded explanations.

    The basic idea is to trace the clones (the red spheres in this example) and use the generated splines to feed the proximal shader which in turn is loaded in the length slot of the hair material. This way hair is grown based on the proximity of the dynamic objects and the surface plane. Pretty slick as it's all ran by the dynamics engine. You can do this with any object or keyframed animation. There's also a hair collision tag added to the spheres so they can interact with the grass underneath. Hope you can see beyond this simplified example and find something useful to take with you.

    Related Cinema 4D Quick Tips:

    Cinema 4D Quick Tip #14 - Dynamic Subdivision - vimeo.com/191987691
    Cinema 4D Quick Tip #13 - GeoBoil / Cinema 4D Edition - vimeo.com/155643512
    Cinema 4D Quick Tip #12 - Baking the Tracer Object - vimeo.com/154414754
    Cinema 4D Quick Tip #11 - Shaders to Vertex Maps - vimeo.com/132829405
    Cinema 4D Quick Tip #10 - MoGraph-Triggered Animations - vimeo.com/126302606
    Cinema 4D Quick Tip #09 - Non-Destructive Animation Baking and Time Remapping - vimeo.com/126207139
    Cinema 4D Quick Tip #08 - Make Planar - vimeo.com/115672267
    Cinema 4D Quick Tip #07 - Spline Painting - vimeo.com/112174945
    Cinema 4D Quick Tip #06 - Custom Extrusions - vimeo.com/110066034
    Cinema 4D Quick Tip #05 - Falloff Delay - vimeo.com/110005506
    Cinema 4D Quick Tip #04 - Procedural Growth - vimeo.com/88819704
    Cinema 4D Quick Tip #03 - Normals to Textures - vimeo.com/88578303
    Cinema 4D Quick Tip #02 - Custom Deformations - vimeo.com/88458104
    Cinema 4D Quick Tip #01 - Caching Deformers - vimeo.com/88370874

    For more information and free training please visit inlifethrill.com

    # vimeo.com/88819704 Uploaded 14.8K Plays 17 Comments
  2. Related Cinema 4D Quick Tips:

    Cinema 4D Quick Tip #14 - Dynamic Subdivision - vimeo.com/191987691
    Cinema 4D Quick Tip #13 - GeoBoil / Cinema 4D Edition - vimeo.com/155643512
    Cinema 4D Quick Tip #12 - Baking the Tracer Object - vimeo.com/154414754
    Cinema 4D Quick Tip #11 - Shaders to Vertex Maps - vimeo.com/132829405
    Cinema 4D Quick Tip #10 - MoGraph-Triggered Animations - vimeo.com/126302606
    Cinema 4D Quick Tip #09 - Non-Destructive Animation Baking and Time Remapping - vimeo.com/126207139
    Cinema 4D Quick Tip #08 - Make Planar - vimeo.com/115672267
    Cinema 4D Quick Tip #07 - Spline Painting - vimeo.com/112174945
    Cinema 4D Quick Tip #06 - Custom Extrusions - vimeo.com/110066034
    Cinema 4D Quick Tip #05 - Falloff Delay - vimeo.com/110005506
    Cinema 4D Quick Tip #04 - Procedural Growth - vimeo.com/88819704
    Cinema 4D Quick Tip #03 - Normals to Textures - vimeo.com/88578303
    Cinema 4D Quick Tip #02 - Custom Deformations - vimeo.com/88458104
    Cinema 4D Quick Tip #01 - Caching Deformers - vimeo.com/88370874

    For more information and free training please visit inlifethrill.com

    # vimeo.com/88458104 Uploaded 10.5K Plays 21 Comments
  3. In this short video i will show you how to select each nth element in cloner and make smooth interpolation between them.

    2 formulas from video:
    Without falloff: if( mod(id;f) == 0; 1; 0)
    With falloff: if( mod(id;f) == 0; 1; if( mod(id;f) < (f/2); f/2-mod(id;f) ; mod(id;f/2) )/(f/2) )

    Also you could find example file on my site http://philipppavlov.com/quick-tip-8-how-to-select-each-nth-element-in-cloner/

    # vimeo.com/91605563 Uploaded 6,448 Plays 11 Comments
  4. # vimeo.com/106886277 Uploaded 1,660 Plays 1 Comment
  5. The client is calling and the deadline is quickly approaching! You need a bunch of random chaos and you don't have the time to set up complicated particle simulations and dynamics calculations. What are you gonna do?! You reach into your bag of tricks and you CHEAT!

    In this short tutorial I show you how to use the Vibrate Tag with a Null and a Tracer Object to create a random sweeping path to clone objects using MoGraph and the Random Effector to create a super fast and easy cheat to generate a convincing swarm of bees, flock of birds, or a school of fish.

    # vimeo.com/95490309 Uploaded

C4D / Lern / Quick Tips & Shit

Kris Cook | Too & Flow PRO

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