FLOW is a multi-part series that explores the steps of a motion graphics & visual effects project. Artists Craig Whitaker and EJ Hassenfratz will discuss both the "how" of getting through a project as well as the often more important, "why". We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, etc.
Part 05 – Exploring 3D objects and lights inside of Nuke's powerful 3D environment. We'll examine the Displace Geo node and how it can save you from needing to roundtrip to a dedicated 3d package. We'll also add a light to our scene to enhance the look of our object.
Follow the entire series at – craigwhitaker.wordpress.com & eyedesyn.com
Authors - Craig Whitaker & EJ Hassenfratz
It thought it would fun to create a fire to smoke transition in Cinema 4D using a matchstick model I built. I'll cover how to create this simulation using the fuel, burn & density channels in Turbulence FD. After that we'll jump into AE for some quick tweaks on our rendered passes.
A VFX breakdown of a shot for a personal project I shot 5 years ago but was unable to do the VFX at the time. Giving it a try now. The project is bassically a way for me to learn new tools and software.
Cinema 4D, RealFlow, Vue
Thinking Particles, TurbulanceFD, TPTFD Cloud Generator1.0, NitroBake, "Lush Western Mountains" Vue Plants, Optical Flares
Licensed Car and RoofBox models from Turbosquid.