In this screencast we'll learn about memory on the Commodore 64, put something on the screen using a POKE command, and read the joystick using a PEEK command.
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"Hello, World!" on the Commodore 64 in BASIC. This is the first in a series of screencasts on programming with the Commodore 64. These screencasts were inspired by CS Education Week 2013 and the Hour of Code.
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In this episode we'll learn a little bit about variables and the IF - THEN statement. Armed with that knowledge, we'll take what we learned in Episode 2 about the screen and joystick to create a rudimentary drawing program on the Commodore 64.