This is a rough pre-vis to test multiple systems - animation (blender), cloth sim with lots of layers (marvelous designer), fracture and physics (blender).
Various lighting tests for a character sculpted in Zbrush and rendered in Cycles (Blender). The heads on the left are the final version, the right side has various stages of the model, lighting and shaders.
Fun with Blender (blender.org): I used FlexiRig (cloud.blender.org) as a base, but added textures and Freestyle line rendering. And a bit of grease pencil for the spit.
More stuff from “cgdailies”
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