In this Cinema 4D Xpresso tutorial, I will show how to link a randomly moving sphere's global position to a MoText Object so the global position of the sphere is the text displayed in real-time by the MoText Object in the viewport. I also show you how to convert Real numbers to Integer Numbers for a cleaner display readout if you want whole numbers.
Nodes used in this exercise are:
Vector to Reals
Practical applications of this technique could be for scientific animations where a value is displayed as the animation is occurs, the current height of a bouncing ball, or showing the distance a car has traveled.
As a bonus I also show you how you can continuously update the name of the sphere in the Object Tab to that of the position of the sphere. Could be a useful way to find values with looking in attribute managers.
Using a little Xpresso trick and the Cappucino baking module that comes inside of Cinema 4D we can get the motion of a wiggle tag into hard keyframes. Useful when you're trying to export a camera from cinema to After Effects and the motion isnt coming through due to the expression-like nature of the wiggle tag.
In this Cinema 4D tutorial we will learn a workaround for controlling multiple objects' parameters using Xpresso and MoGraph.
The setup is not difficult, but it's really cool.
If you're not using xpresso that much, it should also help to provide some basic foundations to get you started.