This tutorial shows one of the many ways you can create soft body dynamics using cinema 4d. You will learn how to use the jiggle deformer, as well as paint vertex maps, to simulate a bouncy/soft object that animates without the need for keyframing.
In this tutorial, Tim Clapham from luxx.com.au introduces a technique for using the point cache tag and point cache deformer in Cinema4D.
Tim shows how to cache your objects deformation and then use this on many more duplicate objects without increasing the overall filesize in the same way that you would if you used duplicate cached tags.
This video tutorial series looks at taking a character from Cinema 4D to the Unity 3D Games Engine. Part one of the tutorial will look at rigging the character using joints. Unity cannot read Joints, so we will convert these to traditional bones. We will not focus on setting up IK as this has to be baked into the animation and this series aims to give the simplest guide to getting a rigged character from Cinema 4D to Unity. 39Mb Video file. (Part 1 of 3)