Creative Technology

  1. See

    Algorithmic Menagerie is a continuation of and the MFA thesis work of my long term research exploring artificial life and self-organization in the field of computer-based generative art. Programmed in Processing, Algorithmic Menagerie is an interactive virtual environment inhabited by algorithmic creatures. These creatures with dynamic cellular structures are created using various methods of finite subdivision on geometric objects, and exhibit different kinds of biological interactions with each other, reaching an equilibrium within the simulated ecosystem. Audience participants are invited to intervene or interact in the life processes.

    Algorithmic Menagerie was exhibited at The Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) Studio 2 from March 27th to March 29th, 2014.

    Phew...This has been quite a long way:

    In 2012, I created EDF0 ( and 115C8 ( as the early pieces of my Algorithmic Creatures series based on finite subdivision.

    In May 2013, 18F44 ( was created originally as a further structural study based on EDF0, but later became an independent creature member, also a linear cinematic piece including multiple life stages of the creature.

    In September 2013, I integrated more behaviors into Algorithmic Creatures series, and experimented on various visual combinations based on multiple creatures living as a group or herd in 1194D (

    In December 2013, ECO ( was created, combining simulated biological interactions between different creatures. For a prior technical test for my thesis show, I also tested several ways of projections' setup ( at EMPAC Studio 2.

    In February 2014, I worked with my friend and collaborator Kelly Michael Fox ( to implement a sonification experiment on 1B5F1 ( through OSC protocol and Super Collider.

    This project has finally come to an end, or has it? :)

    Special thanks to:

    Collaborator: Kelly Michael Fox;
    Advisor: Prof. Shawn Lawson;
    Thesis Committee members: Prof. Michael Century, Prof. Ben Chang and Prof. Dennis Miller;
    EMPAC Staff: Dave Bebb, Eric Brucker, Geoff Abbas, Ian Hamelin, Mick Bello, Ryan Jenkins, and Todd Vos.


    Mar.2014, exhibited at Curtis R. Priem Experimental Media and Performing Arts Center, Troy, NY, US. (
    Aug.2014, featured on The Creators Project. (
    Jun.2015, exhibited at Absolute Infinite Game, A4 Contemporary Arts Center, Chengdu, China. (
    Sep.2015, exhibited at Dark Matter, A01 Banpo International Art Zone, Xi'An, China.

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  2. The photos were take with a regular camera (red cones) and an iphone5 (green cones) to then be processed with VisualSfM to generate a bundler.rd.out and a dense reconstruction.

    All was load into a C++ program (build with openFrameworks) that geo-locate the cameras and geometries using OpenStreetMap data.

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  3. Patterns of Harmony is a mirrored projection mapping installation inspired by quantum physics and a research to find the origin of geometry. It focuses on all of nature's weird beauty, takes concepts from far beyond the perceptivity of the human mind and attempts to translate them into a unified, spatial form.

    The physical object is a fractal of cubes, though it does not contain any physical cubes, only reflections and projections of it. It is built by applying a combination of rear-projection and two-way mirror foils on acrylic glass, and the final effect is achieved by mapping and projecting animated graphics on the back of the installation. Thereby the light gets “trapped inside” the object, breaks on it’s physical structure and create the illusion of other shapes, eventually letting our minds take care of the construction of the visible geometry.


Master-project, UdK Berlin , 2014

    Consultant: Prof. Joachim Sauter (

    Music: Andras Toth (


    With the great help of: 
Bori Csontos

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  4. “10VE” is a contemporary audio-visual participatory composition for two actuators and an audience. We built a special Aparatus that tracks our bio-signals and drives the musical composition as well as a motion detection system tracking the audience's presence. By sonifying the emotional relation between us - as performers - and between us - as one group with the audience, we create a musical representation of the psycho-physical processes occurring in all of us during the performance.

    Public viewing of work in progress at ATALAIA Artes Performatives festival Oct. 2014 at Antiga Cadeia de Ourique, Portugal

    participatory musical composition


    Antoni Rayzhekov
    concept, visuals, music, software&hardware, performer

    Katharina Köller
    dramaturgy, performer, voice, organisation

    Luanna Jimenes

    assistance on site
    Luanna Jimenes
    Giuliano Obici
    Ana Nobre
    Helena Vaz
    Miguel Gomes

    special thanks to
    The Firefighter Brigade of Ourique

    supported by
    BKA Austria
    ATALAIA Portugal

    powered by
    SenseStage, VVVV, Max4Live
    booking {at} raijekov {dot} cc

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  5. Sound and light installation, Atomium - Brussels -ID#2014
    The “Out of Control” installation explores the question of Singularity: the inevitable rise of the Super Machine - longed-for or feared - which, according to some theorists, should occur around 2030, i.e. in the blink of an eye.
    While the emergence of the first Artificial Intelligence remains a sci-fi theme, the nature and associated risks of such technology has long been a topic of reflection for authors. As early as 1946, Murray Leinster’s novel, “A Logic Named Joe”, imagined the excesses of a hypothetical global computer network capable of attaining a pseudo-conscience.
    The stronger the machine, the more worrying its malfunctioning may be. “Out of Control” deals with this issue from the inside, not from the human but from the machine’s point of view, portraying the inner conflict of a faulty artificial system which suffers an external attack, unaware of what or why this has happened.
    The nature and history of the Atomium make it the ideal location for this installation. The site embodies the Golden Age of sci-fi, when questions first arose regarding the relationship between humankind and conscious machines (Asimov and its three laws of robotics). The Atomium was built during a time period which saw the future both as a promise of advancement and as a source of concern. The era of the atom, of course, but also that of telematics, very high speed trains, and supersonic aircrafts. Opportunities were being discerned. Fifty years later, the questions remain.
    By welcoming the “Out of Control” lost machine, the Atomium reminds us that technology never stops questioning humankind about its nature.
    Atomium Brussels
    TEAM VS:Julien guinard . Vincent obadia
    Benjamin Lorthioir . Pierre Gufflet
    Ambroise Mouline . Joachim Correia . Tom Modeste. Sebastien Escudié, Valère Terrier .

    An original music made by Thomas Vaquié

    Based on the original novel by Stéphane Beauverger

    Henri Simons

    Arnaud Bozzini
    exhibitions manager

    Johan Vandenperre
    technical director

    And the entire Atomium team

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Creative Technology

Pablo Marques

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