The objects INTROSPECTRE, DROMOLUX and OPTOCOUPLER explore the needs of a society predicated on the transfer and consumption of information. How will we change through the symbioses of information technology and human mind?
If you became aware of your increasing dementia, what would you do? In a society predicated on the transfer and consumption of information, the wish for never-ending cognitive function will replace the desire for endless healthiness and beauty.
The „dromolux“ is a speed-reading trainer that flashes words at an increasing pace using a strobe light and very short exposure. Used together with appropriate medication it could help people to fight cognitive deterioration, or increase their abilities to never before seen levels.
This object is designed for a world in which the global processing of information has grown enormously, coupled with brain enhancement drugs becoming morally accepted, effective and safe. It visualises a form of perception that is incomprehensible for people today, but provides a possible glimpse into a future information society.
Björk commissioned several custom instruments for the shows surrounding the release of 'Biophilia' - one is a hybrid gamelan celeste; the original steel bars of a vintage orchestral celeste were replaced with bronze tonebars hand-made by UK cymbalsmith Matt Nolan, and the instrument was rebuilt and MIDIfied by Iceland's top organ-maker, Björgvin Tòmasson.
I filmed Matt in his workshop in UK, then we flew to Iceland to finish commissioning the instrument in Björgvin's seaside organ factory. Due to the timescales involved, it was recorded in-situ for Björk's 'Biophilia' project, which was released shortly after.
This is a 2-minute brief montage of the making of the 'Gameleste' - the soundtrack was composed by Matt Nolan largely using treated percussive sounds.
Camera: Andy McCreeth
Editing: Andy McCreeth and Matt Nolan
Soundtrack Music: Matt Nolan
Lumen is a tangible light simulation that allows its users to discover and experience the basics of geometrical optics (reflection, refraction, dispersion, focusing light using a lense) in a playful way. Lumen consists of a number of levels in which you have to get a certain number of light rays to the goal - using the mentioned methods.
It was developed in ActionScript 3. Have a look at the fake concept video to get an idea - we didn't have enough time and money to fully implement it.
The tangible interface (glassy objects) represents the single objects used to manipulate the rays.
To intensify the learning experience a sound concept was developed - each element triggers its corresponding sound when interacting with a light ray.
The project was part of my second term at the Hochschule Darmstadt and was developed together with Michael Longerich and Markus Schuricht. It was supervised by Stephan Koch, Prof. Claudia Söller-Eckert, Prof. Dr. Arnd Steinmetz, Dr. Ingo Stengel and Prof. Tsunemitsu Tanaka.