Resolutions available 4096x4096 (4k), 4096x2160 (super HD), 1920x1080, 1280x720
Continuum Infinitum (c) 2012 by Ben Ridgway
"Continuum Infinitum" unfolds before your eyes by revealing finer and finer details emanating from a single point. It is a meditation on the mechanics of time and space as infinite and seamless processes. The film is designed to loop so it essentially has no beginning and no end. Please download and try looping it :)
To watch at 1080p I recommend downloading it to ensure smooth playback.
Magazine review: Art Ltd Magazine – Currents 2012 New Media Festival Review | 2012
CONTINUUM INFINITUM AWARDS
Experimental Animation Award: Cine Toro 2012 | Toro & Cali, Colombia, South America | 2012
Projection & screening: Cine Toro 2012 | Toro & cali, Colombia, South America | 2012
Aired on Fuji TV Network | Japan | 2012
WORLD PREMIERE: Currents 2012 Digital Dome – Institute of American Indian Arts | Santa Fe, NM|2012
Large Scale Projection: The Great Wall of Oakland | Oakland, CA | 2012
Exhibit and screening: The Los Angeles Center for Digital Art (LACD) + New Media Festival LA | Los Angeles, CA
As you watch the movie for a minute or so and then look away, you will experience a mild optical illusion that feels as if everything you look at is shrinking away from you. This is caused by the motion after-effect (MAE). It is a visual illusion experienced after viewing a moving visual stimulus for a time (tens of milliseconds to minutes) with stationary eyes, and then fixating on a stationary stimulus. The stationary stimulus appears to move in the opposite direction to the original (physically moving) stimulus. The motion aftereffect is believed to be the result of motion adaptation.
Neurons coding a particular movement reduce their responses with time of exposure to a constantly moving stimulus; this is neural adaptation. Neural adaptation also reduces the spontaneous, baseline activity of these same neurons when responding to a stationary stimulus. One theory is that perception of stationary objects, for example rocks beside a waterfall, is coded as the balance among the baseline responses of neurons coding all possible directions of motion. Neural adaptation of neurons stimulated by downwards movement reduces their baseline activity, tilting the balance in favor of upwards movement.
Upon request the animation feature was implemented into the 3d Fractal Program Xenodream and this was the first run of its capabilities - There were some bug fixes after this (that fixed the jerky zooming in the beginning)
I didnt consider that seeing as Xenodream doesn't anti-alias I would have to render nearly twice the size to have it appear crisp and clean. So a HD re-render is in order but it will probably be in a while as this took several months to do.
view more 3d Fractals
A quick animation test for my new 3D Mandlebox fractal renderer.
Like the Mandlebulb it is rendered using a GLSL shader on the GPU but the algorithm doesn't reach the numerical precision limit as quickly so you can go much deeper and explore a huge variety of architectural type structures.