Electronic Art

  1. Awesome project we worked on with our new friends at Fallon.com/

    This is footage from our two part campaign.

    There was the mobile unit....Fun part about this aspect was we had the rabbit doing different things set up on triggers. This way the projectionist could not only aim the projector out the side of the moving vehicle, but also, time jumps, starts and stops according to the movement of the van.

    Than there were the three different façades in NYC... Fashion Institute of Technology, old Virgin Megastore Union Square, and the Maritime Hotel.

    All were mapped and content was animated based on the architecture.

    The response was great. I mean, really, how many people take pictures and point and call people about a billboard??

    All in all it was a great project and thanks to all that made it happen.

    # vimeo.com/8084373 Uploaded 11.5K Plays 9 Comments
  2. > Originally started on youTube and found it's way here for quality, community and sharing. Happy, to finally post a visual representation from an influential band of mixed spacial impressions. Please comment on any atmospheric or characteristic effects your analyzing.
    Thanks for watching! appreciate any posting and ratings on youTube http://tinyurl.com/6ghnre

    Accepted into the Motion Graphics Festival 2009 http://www.MGFest.com Winner "Best Video": Dead Video/Live Video Festival http://deadlive.tv Accepted into the USA SIGGRAPH 2009 Animation Festival http://www.siggraph.org/s2009 "Best Of" 2009 Prix Ars Electronica Animation Festival http://www.aec.at 404 Festival 2009 http://www.404festival.com "award nomination" Bitfilm Festival 2009 http://www.bitfilm.com, 12th NEMO Festival http://www.arcadi.fr/nemo

    # vimeo.com/2405348 Uploaded 10.6K Plays 32 Comments
  3. Hi!

    We would like to present to you our work for Cartoon Network; The Duplicator Series. Animated in Maya, rendered with Maxwell Renderer using HDR's Rendernet. (rendernet.se)

    Credits vary from film to film, but over-all we are:
    Olov Burman - Director, Animation
    Michael Bengtsson - Lighting, Rendering
    Marcus Ottosson - Animation, Modeling
    Calle Halldin - Animation, Rigging
    Tony Österlund - Rigging
    Ola Larsson - Props
    Rickard Germundsson - Intern

    Music and Sound Design by Robert Lundgren (analogdigitalunion.com)

    We hope you like them as much as we enjoyed making them!
    Feel free to visit our website at meindbender.com

    # vimeo.com/7980975 Uploaded 86.1K Plays 47 Comments
  4. "The Particle" is a kinetic sculpture that experiments with color, sound and movement. Around the space occupied by the sculpture defines a surround sound system that reacts and becomes one with the movement and light.

    Contact:
    info@mediainteractivedesign.com

    Picts:
    http://www.flickr.com/photos/alexposada/sets/72157622778283574/

    # vimeo.com/7907358 Uploaded 62.1K Plays 32 Comments
  5. Mont Orgueil Castle set the scene for a new kind of battle. The ancient structure stood immutable as a torrent of light was unleashed by the creative minds at seeper, bursting upon the old stones with a new-era vengeance. Art and technology, in perfect congress, mounted a spectacular assault upon this icon of a violent history.

    The result was not fear, but wonder. The hill exploded with life and art; organic and digital forms seamlessly taking their places as part of the ageing monument, repainting it, eager to bring us into renewed contact with our past. Because art reconnects us with our history, creating new relationships with things long dead. And seeper put a new face on this old creature, letting it breath again for a new generation.

    This, dare we say, seminal architectural projection mapping work was made possible by the unstoppable branchagefestival.com

    # vimeo.com/7146136 Uploaded 141K Plays 52 Comments

Electronic Art

Nathan Byrne

The best in electronic arts. From Projection Mapping to iPhone Apps, this is all the stuff that makes you want to be an artist for a living. Curated by Nathan Byrne and Fabler Studio team in New York.

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