1. In this video we introduce QGraphicsPixmapItem and sub-class it to provide a class suitable as a base class for our field items: crop and animal.

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  2. This video builds on Task 1 and produces sub-classes for each type of crop and animal you will need to add to the field. It makes use of the resources file you will have created in Task 2.

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  3. In this video we sub-class QGraphicsScene to provide a suitable representation for our field.

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  4. In this video we constructor the main application window for our field.

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  5. In this video we introduce toolbars and adding items to these toolbars.

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Event-driven programming, Part 2

Python School Plus

This channel builds on the object-oriented programming and event-driven programming, part 1 channels. It focuses on developing a user interface for to enable the user to add crops and animals to a field, grow them and monitor the status of the field.

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