Casey's software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for the visual arts.
For Eyeo 2018 he presented an exploration into music, code, photography, and video through a collection of media he created for The National's 2017 album The System Only Dreams in Total Darkness.
NEXT GENERATION OF THE DIGITAL SLAVE
| Chris Cheung at Eyeo 2018 |
Chris is a media artist whose artistic practice reflects his beliefs in Chinese Philosophy. His works combine traditional and futuristic ideas, constantly exploring new mediums and finding aesthetics in technological intervention. At Eyeo he presented the creative process behind the highly IG-able immersive installation “Prismverse”. The metaphor of the Battle Royale as wearable device “Collar AG”. Using data to intervent an audiovisual performance as Observatory’s live broadcast. He addresses questions including, How mediums shape our behavior and experience? Why open data is essential for a future citizen? And how could a creator design deeply for a minority audience and yet win the appreciation from general public?
LEARNING ABSTRACTION WITH NEURAL NETWORKS
| David Ha at Eyeo 2018 |
David is a Research Scientist at Google Brain. His research interests include Recurrent Neural Networks, Creative AI, and Evolutionary Computing. In this talk he discusses some of his experience with getting neural networks to do interesting things, without clear useful goals in mind. In one example he shows how we can make a simple dataset interesting by getting a neural network to enlarge images without being explicitly being trained to do so. He also discusses the use of neural networks to generate vector sketches, and finally, to generate entire worlds.
FRAGMENT ECOLOGY IN ONLINE SPACE
| Everest Pipkin at Eyeo 2018 |
Everest is a drawing and language artist from Bee Caves, Texas, whose work follows landscape as complicated by the advent of digital space. They produce printed material as books, chapbooks, and zines, as well as digital work in software, bots, and games. They also make drawings by hand, on paper.
Stemming from a 2011 incident inside of a Facebook data facility in which hyper-cooled air formed a literal (if somewhat transient) rain cloud in the stacks, this talk examines ideas of the cloud, placeless data, and environment as applied to contemporary network infrastructure. By acknowledging that the network is deeply rooted in place, as well as histories of industry, military, and transit, this talk proposes an ecology of online (and offline) internet spaces.
| Gilberto Esparza at Eyeo 2018 |
Gilberto's work involves electronic and robotic means to investigate the impacts of technology in everyday life, social relationships, environment and urban structure. He currently conducts research projects on alternative energies. His practice employs recycling consumer technology and biotechnology experiments. In his projects he has collaborated research centers such as the Research Group in Chemical and Process Engineering at the University of Cartagena, Spain; Mechatronics Area of Cinvestav; Institute of Engineering, Juriquilla, UNAM; Digital Arts, University National Polytechnic Institute Guanajuato, Salamanca.
At Eyeo 2018 he talks about his latest works that are developed in the crossroads of art, science and technology, creating hybrid entities that fuse living beings and technology as a strategy to make proposals to the impacts of the human footprint on nature.