Director: Jonathan Gurvit
Production Company: El.Ei Studios
Ejecutive Producers: Sebastián Lopez / Rodrigo Carvajal
DOP: Alejandro Giulani
Editor: Sabrina Mottino
Music: Andres Cortes
ECD: Gastón Bigio
Head of Art: Jonathan Gurvit
Creatives: Ignacio Ferioli / Joaquin Cubria
Producer: Marcelo Ramos / Valeria Pinto
Postproduction: Bleed VFX
VFX Supervisor: Paolo Cavalieri.
Lead Compositor: Sergio Pickelny.
Post-Production Producer: Valeria Andino.
Executive Producer: Ezequiel Naya
3D Artists: Alejandro Ruiz, Pedro Casavecchia.
Compositing: Ariel Picone, Pablo Biondi.
Colour: Che Revolution Post
This is a little animation I've been tinkering around with for a while. The original incarnation was designed for the Piranhabar reception desk which spanned 3 HDTV's so it was wiiiiiiiide. This version is a little easier to swallow on a single screen.
It follows a little robotic character who's just trying to grab some shut-eye but the factory around him springs to life unexpectedly. A serious design flaw in the factories ergonomics prevents the poor guy from reaching the off switch and the rest is history!
I pretty much did everything you see and hear here. Visuals were done in XSI, comping and grading in After Effects and sound was done in Premiere. Sound design purely based on sound effects was a new venture for me so I hope the result sounds ok!
Ethereal reflections claimed the market wall in Covent Garden for the launch of Nokia's Ovi Maps. With eyes all aglow, players discovered that their movement controlled the graphics, and soon they were sending arrows zipping around the building and floor like some crazy complex game of arrow chess! Face-tracking technology pinned tags over the heads of the players just to let them know they were appreciated, and a little architectural projection mapping let the building itself become part of the event.
seeper sees no reason for a commercial project to lack artistic integrity. But more than that, we have turned a simple product launch into a community event that not only inspires people to interact with the display itself, but with each other and with their environment. Connectivity is key in the seeper collective.