Game Cinematics

Simple FX breakdown of a shot I worked on for the Saints Row Cinematic at Plastic Wax Animation back in 2011. The Cinematic involved alot of timeramping so each effect had to work visually for both 30fps and 120fps.

The shot involves a gun fight in a night club where stray bullets are smashing bottles in the bar in the background. The Bottles were fractured and animated with RayFire 1.57. I also animated geometry to trigger each section of bottles at certain times.

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Game Cinematics

Meradi Omar Plus

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