1. In this tutorial, you will learn how to set up your Render scene for rendering with Mantra. We use a Light Dome with an HDRI and then add our PBR textures from Substance Painter to our Principled Shader. In the end, we render out our still image.

    These topics are covered:

    Importance of Real-World Size
    Scaling the cup
    Setting up a Camera
    Setting up a Dome Light / Environment Light
    HDRs for Lighting
    IPR Rendering
    Region Render in IPR
    Activating Subdivisions Surfaces for Mantra Rendering
    Setting up the Principled Shaders
    Different ways of adding textures to Shaders
    Adding Substance Painter PBR textures
    Fixing the wrong appearance of the textures
    Setting up a Mantra Render Node
    Variables for automatic naming
    Rendering the final Shot

    This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

    Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

    If you have questions or topics, which should be added, please let us know.

    If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
    patreon.com/pixeltrain3d

    Or you can download the Project files on Gumroad:
    gumroad.com/pixeltrain3d

    Find more information on pixeltrain.net
    YouTube: youtube.com/pixeltrain3DVFXTrainings
    VIMEO: vimeo.com/pixeltrain
    LinkedIn: linkedin.com/in/pixeltrain
    Artstation: artstation.com/pixeltrain

    # vimeo.com/443432897 Uploaded 20 Views 0 Comments
  2. In this tutorial, you will learn how to prepare your Model for exporting to a 3D-Painting Application (Substance Painter, 3D-Coat, Mari). For this, we generate a Low- and a High-Poly FBX, add „Dummy“ Materials as helpers for Texture sets and do the export.

    These topics are covered:

    Preparing the Low Poly and high poly mesh
    Subdivide Node
    ROP FBX Output Node
    Group Combine Node
    Encapsulating Materials
    Material Networks
    Material Node
    Working with multiple Panes
    Assigning Materials to groups
    Adding Material Slots
    Principled Shader
    Creating a Camera
    IPR Testrender
    De-activating Point Colors
    Exporting Low- and High-Poly Mesh for Painting

    This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

    Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

    If you have questions or topics, which should be added, please let us know.

    If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
    patreon.com/pixeltrain3d

    Or you can download the Project files on Gumroad:
    gumroad.com/pixeltrain3d

    Find more information on pixeltrain.net
    YouTube: youtube.com/pixeltrain3DVFXTrainings
    VIMEO: vimeo.com/pixeltrain
    LinkedIn: linkedin.com/in/pixeltrain
    Artstation: artstation.com/pixeltrain

    # vimeo.com/443429618 Uploaded 8 Views 0 Comments
  3. In this tutorial, you will learn how to unwrap the coffee cup and the lid with different UV nodes inside of Houdini FX. We will take a look in the powerful UV Flatten node, but also UV Project and UV Unwrap. Then we talk about layouting your UVs and I show you how to work with UDIMs.

    These topics are covered:

    UV Flatten Node
    Cut Seams Tool
    Making Cuts & Loop Cuts
    Sew Tool
    Visibility Node
    Finding UV Distortions & UV Overlaps
    Unwrapping the Cup
    UV Project Node
    UV Unwrap Node
    Unwrapping sequentially
    Pre-Selecting areas with Groups & expressions
    Preserving existing seams
    UV Layout Node
    Layouting the islands
    Layout with UDIMs

    This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

    Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

    If you have questions or topics, which should be added, please let us know.

    If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
    patreon.com/pixeltrain3d

    Or you can download the Project files on Gumroad:
    gumroad.com/pixeltrain3d

    Find more information on pixeltrain.net
    YouTube: youtube.com/pixeltrain3DVFXTrainings
    VIMEO: vimeo.com/pixeltrain
    LinkedIn: linkedin.com/in/pixeltrain
    Artstation: artstation.com/pixeltrain

    # vimeo.com/443424101 Uploaded 8 Views 0 Comments
  4. In this tutorial, you will learn how to prepare your model for the later material assignment process with the help of groups. You will learn how to get rid of modeling groups, which you don’t need anymore, how to add groups and how to copy / promote groups.

    These topics are covered:

    Analyzing your data flow
    Group Delete Node
    Working with Wildcard and Exclusions
    Using automatically generated groups
    Group Promote Node
    Copying groups
    Selecting flat areas

    This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

    Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

    If you have questions or topics, which should be added, please let us know.

    If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
    patreon.com/pixeltrain3d

    Or you can download the Project files on Gumroad:
    gumroad.com/pixeltrain3d

    Find more information on pixeltrain.net
    YouTube: youtube.com/pixeltrain3DVFXTrainings
    VIMEO: vimeo.com/pixeltrain
    LinkedIn: linkedin.com/in/pixeltrain
    Artstation: artstation.com/pixeltrain

    # vimeo.com/443418896 Uploaded 6 Views 0 Comments
  5. In this tutorial, you will learn how to prototype something before making it procedural. Then we will finish our cup lid with the drinking opening and bring all pieces together.

    These topics are covered:

    Adding the drinking opening non-procedural as a test
    Rebuild it procedural
    Group node with bounding shapes
    Using the bbox expression
    Connecting different mesh parts
    Fuse Node

    This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

    Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

    If you have questions or topics, which should be added, please let us know.

    If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
    patreon.com/pixeltrain3d

    Or you can download the Project files on Gumroad:
    gumroad.com/pixeltrain3d

    Find more information on pixeltrain.de
    YouTube: youtube.com/pixeltrain3DVFXTrainings
    VIMEO: vimeo.com/pixeltrain
    LinkedIn: linkedin.com/in/pixeltrain
    Artstation: artstation.com/pixeltrain

    # vimeo.com/439332601 Uploaded 18 Views 0 Comments

Houdini VFX lernen mit Helge Maus

Helge Maus / pixeltrain PRO

In diesem Kanal präsentiert Helge Maus / pixeltrain fundierte Tutorials zum Thema Houdini FX, Compositing und VFX.

Weitere Publikationen und Informationen zu Firmen- & Individual-Trainings finden Sie auf unserer Website: pixeltrain.de . Helge Maus…


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In diesem Kanal präsentiert Helge Maus / pixeltrain fundierte Tutorials zum Thema Houdini FX, Compositing und VFX.

Weitere Publikationen und Informationen zu Firmen- & Individual-Trainings finden Sie auf unserer Website: pixeltrain.de . Helge Maus ist 3D- & VFX-Trainer und MAXON Certified Lead Instructor.

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