Incendii VFX

I was contracted by Capsule Studio to help out on the game cinematic for Iron Harvest. I created library simulations (tyCaches) to be implemented by the scene assembly team during pre-production and then moved on to shot work after.
I created all sorts of dynamic effects like dust and blood hits, gun fire rigs, tree destruction rigs and athmospheric effects. All dynamics are done with tyFlow and FumeFX in 3dsmax. Blood hits were done in PhoenixFD. Everything was rendered in VRay at Capsule Studio. This project went extremely well and I am very happy with the result! Capsule did a stellar job in all departments as always.
The cinematic can also be watched here:

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Incendii VFX

Anselm von Seherr-Thoss Plus

Incendii VFX, visual effects & Poly-Dimensional design services
New Orleans/Los Angeles
twitter: @ars_incendii

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