Incendii VFX

Thinking Particles soft body ripping RnD. The last 2 setups have obvious intersection issues but the cloth is only one face thick so it is close to impossible to catch a collision before it is inside the collision geo. Thicker tears would probably solve that. The ripping itself is done procedurally in TP with fragmenter set to make X amount of fragments (in the thousands).
Some scale issues in the tracked shots and there is derfinitely room for shader improvement but the cars are ready-made Evermotion meshes I merged and hit render pretty much.

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Incendii VFX

Anselm von Seherr-Thoss Plus

Incendii VFX, visual effects & Poly-Dimensional design services
New Orleans/Los Angeles

incendii.com
twitter: @ars_incendii

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