"Test, fail: Repeat" – Bill is an artist, aerospace engineer, roboticist, designer, and maker. He's the founder of Hypersonic Engineering & Design, a New York City based studio that blends engineering, science, art, and architecture to create groundbreaking interactive physical structures. Their design process in creating kinetic and interactive work involves tons of testing. It's essential: to make the piece to look good and work well for a really long time. We all hate to see art that is "broken", how can that be avoided? Bill talks about some of the fun and messy parts of the creation process that involves: electronic testing, mechanical simulations, user testing, aesthetic testing, etc.
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