Interaction Design Channel

  1. "Built For Conversation: The Interaction Design of Social Media Networks"

    Social Media Networks, because they are built on the collective participation of individuals, can only be effectively guided by means of a researched and learned examination of social psychology. It is the interaction designer's job to understand how social media ecosystems are likely to evolve, given the interaction of the application constraints with users -- each of which with their own goals, prejudices, social ties, needs for sociality and irrational decision-making.

    Design choices affecting application design, functions, and features can only steer individual and aggregate participation within the social network. This talk will begin with the basics of social psychology as it pertains to social media and networking sites and give a brief overview of identity creation in the context of social networking theory.

    We will discuss design patterns in social media site architecture and their impact on human behavior, and why interaction designers engaged in building social networking ecosystems must leverage sociology, social network analysis, and behavioral economics to ensure their social media site is Built for Conversation. Time permitting I will discuss two case studies - why social media/networking functionality failed on, and why it succeeded on -- lessons learned the hard way.

    Will Evans is founder and Principal User Experience Architect forSemantic Foundry with 14 years industry experience in informationarchitecture user experience design. His experience includes directinginteraction design and information architecture for AIR Worldwide, UXarchitect for web 2.0 social networking site, and UXarchitect responsible for information architecture and interactiondesign for He has worked at enterprise technology companiesLotus/IBM (where he was the senior information architect), and Curl,a DARPA-funded MIT project at the MIT Laboratory for Computer Science.Most recently, Will has lead redesign projects incorporating socialmedia, crowdsourcing and social networking for startups and Fortune100 companies.

    Will holds masters degrees in business administration, human-computerinteraction and cognitive psychology. His interests and studies havefocused on design, information architecture, human factors andinformation visualization. He earned his undergraduate degree inmathematics and philosophy.

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  2. "Tap is the New Click"

    Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han's influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.

    But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?

    This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.

    Dan Saffer is an experience design director for Adaptive Path. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications. His acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called "a bookshelf must-have for anyone thinking of creating new designs" and has been translated into several languages. His new book on interactive gestures will be published by O'Reilly in October 2008.

    Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.

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Interaction Design Channel

Henk Wijnholds

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Shout Box

  • Kristoffer W. Mikkelsen

    Hi Henk, please check out my thesis project 'Collide from School of Visual Arts, NYC, MFA 2015.

    Collide is an experimental image tool for digital artists - making interactivity easy and code free!

    by Kristoffer W. Mikkelsen

  • We Are Matik

    Check out CyFi LAB: A series of 'cymatic' experiments by Sonos and WeAreMatik exploring how nature designs dynamic patterns in response to sound and vibration without direct human influence.

    by We Are Matik

  • Animishmish

    "Subway Stories" - Interactive storytelling installation

    by Animishmish

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